Showing posts with label Pokemon. Show all posts
Showing posts with label Pokemon. Show all posts

Friday, May 9, 2014

The Ninendo Smokescreen That Only Furthur Displays its Ineptitude





So Nintendo hates money.






A lot.




After revealing that they are operating at a major loss, yet again, because of the WiiU, Nintendo announces that they are remaking one of the older Pokemon games----the Ruby and Sapphire editions…….for the 3DS.

What looks to be the latest smokescreen to mask the bad financial news in the world of Nintendo, we are getting yet another Pokemon adventure for the handheld coming out this year---less than a year after Pokemon X/Y. This makes it the sixth year in a row a Nintendo handheld is getting a Pokemon game. It starts with Pokemon Platinum in 2009, and through the entire Call of Duty-like run we have seen two remakes, and a sequel.

And yet in the midst of all this, still nothing for the consoles, even if the console is the main source for all your flopping.

It is almost poetic justice that this news arrives right after the financial reports come out, because it reveals that Nintendo is losing money and then showcases one of the main reasons why. I am not saying Pokemon is going to single-handedly save the WiiU, but it would definitely bring a wild card to the table and get the ball rolling. Twitter and Facebook would have absolutely exploded if they said they have a Ruby/Sapphire remake for the WiiU in true 3-D form. Now THAT would have been a light at the end of the tunnel. Instead, we are left scratching our heads.

Not only is the remake not being in HD and in console form, but it’s not even having a chance to arrive in WiiU in any form. And it makes no sense because now we have DS Virtual Console games arriving directly to the WiiU! Pokemon X/Y has sold over 12 million copies, this is the success story the WiiU desperately needs! Why couldn’t you just remake the game and make a WiiU exclusive?


Just look at these numbers:
Pokemon Red/Blue/Yellow: 46 million
Pokemon Gold/Silver/Crystal: 29 million
Pokemon Ruby/Sapphire/Emerald: 22 million
Pokemon Red/Blue/Gold/Silver Remakes: 22 million
Pokemon Diamond/Pearl/Platinum: 25 million
Pokemon Black/White Part 1 and 2: 21 million


Want to know what they have in similarity? All handheld. The Game Boy (118 million), Game Boy Advance (81 million), and the Nintendo DS (154 million) have benefited amazingly from this franchise. Want to know how many Nintendo consoles have sold over 81 million copies?


Just the Nintendo Wii.

Why would you not want to transfer some of those ridiculously successful numbers into the console? The Wii didn’t really need it (Well, until after 2010 when Nintendo dished out approximately one game a year), but the Gamecube could’ve used some help, and the WiiU definitely needs this sort of help. The idea of a console Pokemon with online enhancements would move hardware like nothing else Nintendo has done since making a 3-D Super Mario game way back in 1996. And if you think Pokemon doesn’t transfer well in consoles, just look at the N64 days—when Pokemon Stadium sold over 5 million copies and Pokemon Snap, a low-budget spin-off, sold 3 million with minimal marketing.

Nintendo, you need to stop being stubborn, you have a gold mine just waiting to be discovered. The elusive big budget HD Pokemon game has officially become one of gaming’s biggest desires, especially after seeing that the technology can indeed be achieved. Stop with the remakes, stop with the rehashing of older Pokemon games, and start focusing on the next generation of Pokemon gaming: larger budget, larger environment, HD graphics, and a major emphasis on online play. And even if you aren’t ready for that, these upcoming Pokemon games should have at least been an option for the WiiU, at the very least.


Nintendo, you seem to hate money nowadays because you are failing to see the different ways you can earn it, even during these dark times. Pokemon Omega Ruby and Alpha Sapphire for the 3DS (and only the 3DS) is your latest and possibly greatest example.

Friday, March 30, 2012

Letters to Kanto (Part 2)


Original Article By: Michael Malespin


Pokemon Snap 2 (Wii U; potential part 1 remake on the 3DS)

Pokemon Snap was a very interesting game that came out for the N64 where, as a character named Todd, you went around a bunch of different areas taking the best pictures of Pokemon possible. The game wasn’t large but it was sure more successful than anticipated. Taking a bunch of snapshots of Pokemon and even printing them out on the photo kiosks over at certain Blockbuster stores (remember that?) made the concept pretty cool. With the power of wi-fi, now these pictures can be shared around the world and even saved in an SD card to share on social networks such as Facebook and Twitter and even printing them to share around! So what do I have for a Pokemon Snap 2 for the Wii U?

The concept is simple. You pick an area, you get started with a set amount of film, and then you go through the stage trying to snap pictures of Pokemon with the assistance of items. This concept can be brought back but with many different areas and maybe even some new items! Maybe even a bomb to reveal some openings in some of these stages or Scope Lens to spot out ghost Pokemon or camouflage Pokemon lurking about.

So how would the gameplay work? The Wii U tablet is pretty much your camera throughout the entire game so that your aim can be 100% precise when snapping photos and tossing items by moving the tablet in front of the TV while the ZERO-ONE (like the last game) is moving on its own. The touch screen can be used for (maybe) different photographic lens or zooming to get the best Pokemon pictures possible. If you’re not comfortable with using the tablet to move the camera where you want it to get pointed, you can use the tablet as a simple controller and the analog stick would be your camera control. At this rate, unfortunately, the controls to this game can only be using the tablet, 3DS (maybe; utilizing the camera function of the system to serve as your controller), and Classic Controller because, if a lot of these features are added, it would be hard to use just the Wii Remotes. Maybe it can use the Wii Remote with Nunchuck combination but it’s still a little tough to pull off.

Just like the previous game, you might not have guessed it, but let’s split this game into 2 separate versions. A simple red and blue version should be appropriate. Red version would have an enormous amount of Pokemon from a combination of Johto and Sinnoh Pokemon while Blue version will have that same amount but with Hoenn and Unova Pokemon. With this, many Pokemon and areas (with amazing effects like molten lava or shooting stars) will show up in both games in full-fledged 1080p HD. The pictures coming out of them would be phenomenal. To add another fun combination, there could be a 3DS version of this but since I didn’t mention Kanto Pokemon, this could technically be a remake of Pokemon Snap for the N64 only this game will allow you to download 3 version-exclusive stages from both Wii U versions allowing you to download 6 stages from the Wii U game for you to not only increase the duration of the game but allow you to see certain Pokemon outside of Kanto in full 3D!

In terms of multiplayer, the Wii U versions would not have multiplayer but it would have Wi-fi so you can compete against 2-4 others in getting the best score in a set stage! You can keep the photos you take and even post some of your best and funniest photos in a Pokemon Snap Community Channel where people can vote on the best photos and have most popular photos of the week and month to spice up some competition. The 3DS version however can add multiplayer with the same format but allowing you to compete with friends in getting the best scores and even saving the high scores from your friends into your own game. It’s a nice way of keeping track on what Pokemon your friends are good at taking photos of.

Pokemon Puzzle League 2 (Wii U and POSSIBLE 3DS Title; Maybe Wii UWare as one of the 1st games to be launched under that sort of software)

Can anyone believe that this game never came out for Japan? This game actually took the elements of the popular Tetris Attack game for the SNES (and Puzzle League for the GBA did the same thing) and launched it into a Pokemon idea. It was a heavily addicting game that made players on the edge of their seats trying to quickly remove blocks while attacking the opponent. It was a great 2-player game that pushed players to kill each other with massive garbage blocks with their favorite trainers and Pokemon.

Now what can this game do to improve from the prequel? For one thing, this will allow players to be a male/female trainer and pick from a great assortment of Pokemon to compete against a lot of different trainers (the Pokemon SHOULD have their anime voices). You select 3 Pokemon out of (for example) 200 of them (40 each region maybe?) and then you begin. Another concept that can work is that garbage blocks can grow or get chopped down depending on which Pokemon your own Pokemon are facing. Super effective would multiply the garage blocks’ sizes and not very effective would shrink the size of the garage blocks.

Best part of this game would be finally using this style of gameplay for Wi-fi. Face trainers around the world with your favorites for 3-on-3 matches (potential best 2 out of 3). Nothing fancy and very simple. This gives players that loved playing these types of games a great way to remember how fast they were at acing others at them.
Pokemon Stadium Compilation (leading to bringing back R/B/Y and G/S/C for the 3DS)

A particularly odd thing to pull off but it can work like this: those that miss the old way of playing Pokemon can get Red, Blue, Yellow, Gold, Silver, or Crystal versions from Virtual Console, play those games, and then use the memory data from the 3DS system with the game to transfer their Pokemon over to this game. Question gets raised here, “How can we trade Pokemon since it was all game link cables and such?” If you manage to get this Game Boy game to work wirelessly as if it were plugged into a cable, it works! But if not, this is why Pokemon Stadium can work in this favor. In the original Pokemon Stadium, trainers were able to trade and battle from that particular game so trainers can simply use this game to do the same.

Why do I say compilation? What if we compiled BOTH Pokemon Stadiums into one game? 6 Stadium Cups, 2 rounds, Triple-sped playing of the Game Boy games, Battle Now, the works! This game will touch the hearts of the lost Pokemon players that played and enjoyed the games in the past. Does it need much more? Not really. It’s like doubling the challenges and mini-games that can be played ALL in 3-D. Seeing Pokemon and attacks in 3-D would attract some of the players that are curious to see a Flamethrower or Hyper Beam looking like it’s coming off the edge of the screen!

Due to the first game idea I threw at you guys and the fact that R/B/Y/G/S/C can be easily saved on the 3DS, this Stadium compilation should come out for just the 3DS. It couldn’t hurt since the 3DS’ capabilities are definitely nothing to scoff at. This system is more than capable of doing all this and then some and not a bad idea if you guys want a great aftermath of the first game idea.

Pokemon Party! (For both systems)

What might this be? If you guys, with Game Freak, can team up with Hudson (partners of the Mario Party series), you guys can pull off a game made up entirely of Pokemon mini-games! Think of the opportunities! You guys can come up with so many mini-games, it would be crazy! The only thing that would make this hard is using the Wii U Tablets for 4 players…we have no confirmation that the Wii U supports more than one tablet at all. Of course, it would be a ton of fun to use the tablet with the 4 Wii Remotes on a lot of the games. It would be a great multi-player game that, with the help of Hudson and the Wii U’s amazing wi-fi, can even be taken online to party with a bunch of people from around the world! This can be added to the list of games children can play online without parents worrying about what they’re getting into in terms of online competitiveness!

How would this work you may ask? Again, this would re-create the ‘Party-like’ gameplay that Hudson is known for. You start off by picking what kind of trainer you want to be (child [boy or girl], Beauty trainer, Cool trainer [boy or girl], Muscleman, Old woman, Old man, and then 2 hidden ones being Red and Crystal). Now…bringing whichever trainer makes no difference as to what Pokemon you get for each mini-game or who has better odds. It just depends on what kind of trainer you like to use. You and 3 other trainers land on a game board with different areas. You roll 2 dices and you walk that certain amount of steps forward; passing through obstacles and landing on spaces that increase your experience points. Your goal is to collect as much Gym Badges as you can to become the greatest trainer in the game (it works since you’re controlling a bunch of Pokemon for the mini-games). You battle in the gym by completing the gyms’ set mini-games and, when you win, you earn the badge!

With Experience, you can purchase the mini-games you’ve played so you can play again and again. With the collected mini-games, tournaments can be played using these mini-games to see who the top underdog in all of them becomes! Wi-fi can really bring a lot of people together into the boards. Thanks to the mini-games, the high scores can be posted online for bragging rights and something to really go after. Even high scores (of experience and gym badges) for each map can be posted online!

The only difference between the Wii U and 3DS versions would be the mini-games and stages. Another way could be that, instead of controlling trainers in the Wii U version, one can control Pokemon and use them for each of the touch screen mini-games. StreetPass can be used to transfer high scores and records to other 3DS systems to give people high scores to aim at!


In conclusion:

The 3DS is still a baby but the Wii U is set to come out soon and, with all this, you guys are going to be dishing out some great games at both of the systems’ disposals. This sounds like a lot of games but these are some cool ideas that would be sweet! I am merely a fan but I can definitely tell you that, if you use most or all of these ideas, the fans will go crazy and these games will sell extremely well. I wish you guys a lot of luck in the future and, thank you for reading this letter.






Sincerely,
Michael Malespin
Just a fan; nothing more

Saturday, March 24, 2012

Letters to Kanto (Part 1)


Original Article by Michael Malespin



To the nice folks at the Pokemon Company:

For so many years, you guys have given millions of fans endless loads of fun and competition with the Pokemon franchise. Now that the 3DS has come out and the Wii U is coming out, you guys have a lot of work to do. Now you might be thinking, “why should we listen to some random person when we’ve been skyrocketing a franchise for years with constant A-ratings and millions of games sold?” I honestly will open this up by saying that I don’t care to take any credit for this and that this is merely a few ideas that I think would at least get you guys to think. I am merely a fan that has followed the franchise since it first came out and I just want to feed you guys a bit of ideas.

I am not going to mention just one game for you guys. I actually want to give you guys some ideas for multiple games for BOTH the Wii U and the 3DS. I am not going to talk just about adventure/battling games for I have other ideas that might take you guys to memory lane with a whole new idea that can make the many features of the Wii U stand out tremendously. Another thing to think about, none of the fans mind waiting for these games to come out so take your time on them. Ratings have not being doing so hot for the console games lately (except for PokePark Wii which was actually better than anticipated) so here are a couple of ways that can take Pokemon for the Wii U to the next level.

Let’s cut to the chase with the Wii U Pokemon Game. What I like to call “Pokemon Arena”.

The first Pokemon console game, as we all remember, was Pokemon Stadium, the very first game that allowed you to take your handheld Pokemon to the big screen and have them battle the likes of many trainers in 3-D. This got many trainers together to battle and even trade with each other due to the lack of Game Link Cables in case the cables broke. Heck, even for tournaments, the places used Pokemon Stadium to make the tournaments more epic with the Pokemon attacks in 3-D and amazing commentator. Pokemon Stadium 2 brought that same impact for the fans using their Pokemon from Gold, Silver, and Crystal. Pokemon Colosseum was a great decision to make a 3-D adventure to add to transferring trainers’ Pokemon from Ruby and Sapphire to this game to use them in 3-D and then XD did the same but both made it interesting by allowing one to obtain Pokemon that were unobtainable in the handhelds. Pokemon Battle Revolution introduced battling trainers around the world which revolutionized the way trainers saw each other as how strong or strategic they were. So if all this was achieved, what would be next for the next Wii U Pokemon console game?

Let’s review the Wii U system: much faster processer, much more data, WAY better Wi-fi system, and, one of the most important features of the Wii U: 10…80p…HD. Imagine all 649 Pokemon (with ALL forms; including Kyurem’s forms) in solid gold HD. If taken the time, the Pokemon’s fur, scales, EVERY shred of detail can be worked on to make the Pokemon look as real as every trainer wants them to be as well as their attacks and the landscapes. As well, the day and night cycle can happen in this game…even for wi-fi. Depending on who chose the stage, it will depend on what time of the day you will battle the opponent (using their respective time zones which can lead to nice events happening in the daylight or nighttime such as parades or majorly lit buildings/fireworks during the battles). Shaymin will be greatly affected by this but it can be automatic that when you’re battling in an arena (since it’s indoors and it’s lit up except for maybe an open dome one), it can be played like battling in broad daylight so more than half the stages can be played no matter what time of day with Sky Form Shaymin.

With more data, this Pokemon game can be a perfect combination of Pokemons Colosseum and XD, Pokemon Battle Revolution, and Pokemon Stadium. What if we make one final Pokemon 3-D adventure for the 1 player mode and then input a section that relates to Pokemon Battle Revolution with shreds of Pokemon Stadiums 1 and 2 all over it? It would be one giant, yet VERY replayable game for Wii U owners and Pokemon fans to enjoy. This is, in a way, to make a Pokemon game that needs no sequels to come out.

So let’s go with the adventure mode first. I’ll admit, I loved the idea and challenge of capturing shadow Pokemon and purifying them to finally obtain the Pokemon that were unobtainable in the handheld games. XD introduced obtaining a lot of Pokemon and getting them many special moves that weren’t obtained in the games at all either. So, since this adventure would be a step up from XD, this game can finally allow trainers with Black and White obtain Unova Pokemon and more with their Dream World abilities. It is an easy opportunity to release them all to release them in Dream World areas down the road. Pretty cool right? Let’s keep going!

Want to make this idea even more interesting? For the first time in Pokemon history, let’s make this split into 2 versions. That’s right, a console Pokemon game split into 2 separate versions that are the same game but with a couple of differences. Need names? Pokemon Arena: Light Version and Pokemon Arena: Dark Version. Each version will allow you to catch 100 Shadow Pokemon and ‘catch from the wild’ about 12 Pokemon from 3 areas (bringing back the wild Pokemon idea from Pokemon XD). With the Pokemon from the wild idea, there can even be 3 Pokemon trades in the games.

As for the story, Giovanni has a Team Rocket base in the expanded Orre region and Giovanni calls for his 7 assistants. After they appear, he thanks them for all their hard work and gives them all a Pokemon inside Pokeballs. After he summons them out to polish up on their shadowy work, he looks up smiling at the final Pokemon he was converting into a shadow Pokemon which will depend on the version (let’s say, in Light version, he looks at a shadow looking like Mewtwo and in Dark version, it’s a shadow looking like Giratina). Afterwards, the scene will shift to another part of the Orre region to the hero (boy or girl; beginning will allow you to choose) who is helping the professor with a bit of research when Team Rocket comes in to attack the lab.

The hero (or heroine) wants to help so he/she chooses a starter Pokemon (in Light, you get to choose from Chikorita, Cyndaquil, and Totodile while Dark allows you to choose from Bulbasaur, Charmander, and Squirtle; ALL with their Dream World abilities). The leader of the group has one shadow Pokemon (being, in this case, Patrat) but after a little while, the professor tosses a PokeBall and catches Patrat. After the members leave frustrated, the Professor explains how the shadowy aura altered the Pokemon’s emotions, attacks, and even their abilities and that, after purifying your starter, the professor noticed that the emotions and attacks went back to normal but the ability stayed the way it was at its corrupted state. Being the hero, your character agrees to help out the Shadow Pokemon and defeating the source. You get started with your starter, Patrat, and some Pokeballs and the adventure begins!

The list of Pokemon might be a bit of work but I have a list with levels, Dream World abilities, and a special attack(s) that appear when the Pokemon gets purified like in XD. This list includes the Pokemon that the 7 (technically 6 with these plans) assistants have by underlining them. The last assistant would end up being a Rocket Member that softened up during the time the player was foiling Team Rocket’s plan by stating that he wasn’t enjoying the plan much anymore. He had his prized Pokemon (Landorous) that he took the time to purify but didn’t think he deserved it. At the same time, he didn’t want to give it to just anyone. As stated in the list, if the player collected and purified every shadow Pokemon, they will obtain Landorous. The list also has the wild Pokemon and trades that can show up in the game.

The rest of the story is up to you guys. Reverse Mode can come back from XD as well as all of the shadow attacks from that same game as well as making up some new ones like some that attack everyone or benefit from Triples Battles that can be in the game and the Purification Machine can make a comeback as well. Most matches may have to be in doubles again to benefit from capturing Pokemon while attacking the other. Triples would make capturing some of them a bit tough but a cool and different way of doing so as well. Mt. Battle can make a comeback as well as throwing in a couple of in-game tournaments to add more to do in the adventure.

The second half of the game can be an interesting mix of Pokemon Stadium and Battle Revolution. From the Revolution side, you can bring back adding multiple passes, buying items and clothes with currency (ESPECIALLY items that haven’t been released in Black and White yet like stat-boosting berries), and DEFINITELY the wi-fi battling. Parts of Stadium can come back such as rental Pokemon (that can differ through Rounds 1-3 [like Unova rentals in round 1, Sinnoh and Hoenn rentals in round 2, etc] which can be registered as battle passes to be used online), battling in stadiums, a crazed and hyper commentator, Battle Now, and even minigames. Would Gym Leader Castle make a comeback? I can see why you might not want that concept to come back but it is a challenge. Maybe replace it with a harder version of the game’s Mt. Battle. Stadium mode can bring back Puny Cup (Little cup from Stadium 2), Poke Cup, Pika Cup, and Prime Cup while introducing a few others like one where your Pokemon are chosen at random or another where only powerhouses (Fully evolved Pokemon from levels 70-75) can compete.

A final matchup against a shadowy trainer toward the end of each round could add to the challenge. Battle now can be simple: Round 1 can preset 2 out of 4 teams with use of only babies, Round 2 can use middle teams, Round 3 can use fully evolved Pokemon, and then when you beat Round 3, Battle Now turns into legends.

I’m not 100% sure of what mini-games can work for this game but it sure would add a different spin in the game. Each game can utilize the Wii Remote and Wii U tablets to add a lot of fun into the multi-player for the game. Like in Stadiums 1 and 2, it’s a great way to take a break from all the battling. Even at one-player mode, players can face-off against the computer for practice.

As we all know, wi-fi for the Wii U is planned to be nearly 10 times better than what was on the original Wii. Because of this, there are many enhancements that can be done to the wi-fi for this game. First of all, what would be brought back? Pokemon Battle Revolution already did a pretty good job with Wi-fi having friend matches, using multiple passes, and having many different arenas/colosseums. Of course, we would have a set amount of brand new arenas/battle areas and maybe bring back 3 old ones. As we remember, Battle Revolution brought in singles and doubles so this game can add Triples but Wonder Launcher should be only for Friend Matches giving you certain and set amount of items to use during your matches. Rotation battles are still debatable whether it should be for random matchup or for friend matches only considering the possibility of singles matchup dropping in popularity since Rotation Battles are practically like singles only with free ‘switching’ by rotating.

This next concept that I’m about to bring up is something that can reduce the amount of…what a lot of us like to call ‘sore losers’ on wi-fi. A problem that has emerged for most trainers is the amount of trainers that disconnect just as they are about to lose. From experience, that happens far too frequently. When an opponent is going to lose and they just ‘happen’ to disconnect, that is obviously not coincidence. So how do we stop it? It’s simple. So you’re facing an opponent on wi-fi and you seem to have the upper hand. Your opponent wants to keep his/her win-loss record at a maximum of win so he/she disconnects.

One or both things can happen: #1. A computer can take over the team so the one who doesn’t disconnect can still finish the battle towards the end and then, #2, the disconnecting player now cannot enter this game’s wi-fi for 24 hours. It may seem unfair to a person with a poor wi-fi connection but since the Wii U’s wi-fi is much better, the only odds of that being accidental is the player not having a good enough internet connection or a bad router which are both completely easy to fix (or blackout which would be bad luck). With all this, the wi-fi will land at extraordinary levels of replayability.

Any other features in mind? How about a Pokemon Wi-fi Community Channel that actually posts players’ rankings over the wi-fi community? It would get trainers to battle at their best but only if you play ranked battles (which would have a set fair amount of rules). Otherwise, Free Random Wi-fi Battle can be like Battle Revolution in which there are no rules or restrictions but still some speculation if the legendary Pokemon were achieved correctly and that the stats aren’t WAY off from what they’re supposed to have at lv. 50 as well as none of the battles affecting your stats on wi-fi. That and maybe wi-fi tournaments that can earn you items and even Pokemon prizes out of Cherish Balls.

It would cost money to enter the tournaments thus continually earning this company money when tournaments are being held! It’s a great way to keep everyone from getting bored of playing online if they think they run into multiple boring trainers or too many disconnectors. Last feature in mind can be a spectator mode where players get to monitor other trainers online to check out some cool and interesting matches and place the game’s currency on the battles.

As for the battling itself, it’s extremely simple how it works. You have 3 kinds of controllers: The Wii Remote, the Wii U tablet, and of course, the 3DS. The tablet’s touch screen is the simplest of controllers launching every switch and attack command from the touch screen. The 3DS can be used as a controller as well just out of total convenience especially when the game is entirely transferred to the tablet while someone wants to watch something in the TV. When free battle is launched and the Wii remote is used, you can take what’s from Pokemon Stadiums 1 and 2 and select attacks and switches through the D-Pads, 1, and 2 buttons. Nice and easy way to make the multi-playing free battle mode less…predictable. As for the visuals, as long as the Pokemon, landscapes, and attacks are detailed in HD while exaggerating what some of the stronger attacks look like, this game’s visuals will give the fans everything they wanted.

A game like this would be incredible for the Wii U and would be so large and amazing, that there is no way a sequel for this game needs to come out. The list of the Pokemon will be at the end of the letter and, of course, this is only if you guys want to do this. Just did a bit of research and ended up with all this for an idea for the Wii U. Now, there is another idea for the Wii U that just will give people a great trip down memory lane.


To Be Continued..

Monday, February 20, 2012

7 Pokemon Games That Should Happen


The Pokemon franchise is the second biggest in the history of gaming, trailing of course only Super Mario. Selling over 200 million unites overall, this is a cash cow that will definitely not go away anytime soon. That being said it still has plenty of potential for growth and even more sales (and awesome games). Being a dreamer forever and always, I have assembled a list of Pokemon games that I would love to see occur in the near/far future. These are games that would benefit us gamers, Pokemon fans, and the 3DS and eventual WiiU. Now, none of these games have been rumored or announced yet, so this is all just wishful thinking.


#7: Pokemon Stadium 3DS
Pokemon Stadium for the N64 was one of my favorite games because you were finally able to truly put your Pokemon to the ultimate test by competing in several tournaments, pitting them in a Gym Leader Castle, and eventually engage in two showdowns against Mewtwo. It was a great game that was also surprisingly lengthy. A sequel can definitely happen on the 3DS as you can transfer data using an SD card and put your Pokemon team from Black, White, Diamond, Pearl, HeartGold, SoulSilver to the test. I can see a 3DS version of this boasting dozens of different tournaments, and then crafting some online in which anyone from around the world can join.


#6: Pokemon: Team Rocket Version (For the 3DS)
We always play as the hero in these Pokemon games, without the option of turning evil. Not enough video games out there give you the chance to become a hero. How different would the adventure be if you joined Team Rocket? This game would give you the option as you rise the ranks of the evil organization and wreak havoc throughout the Pokemon world. Personally, I think this would give an awesome twist to the usual formula of collecting and battling Pokemon. Lastly, this could be the Pokemn game with the deepest storyline.


#5: Super Smash Pokemon (For the WiiU)
Picture the craziness, epicness, and fun of Super Smash Brothers, but instead of characters in the Nintendo universe, just feature a bunch of Pokemon. Dozens of them to be exact. In this game, you can pick one Pokemon and take one countless others in different environments in the Pokemon universe. Basically take the best elements of Smash Brothers and apply it to Pokemon. That would be fun. I’d love to fight as Hitmonlee.


#4: Pokemon Pinball 3DS
Of all the Pokemon spin-offs, the Game Boy Color Pokemon Pinball was hands-down one of the best and one of the most underrated. Collecting 150 Pokemon through two different machines in several potential locations within said machine made for great varied gameplay and addicting moments. They should expand the idea here with more machines, more locations, and of course more mini-games and more Pokemon. Addicting as heck, and it wont cost you several quarters every time you play.


#3: Pokemon Puzzle League 2 for WiiU
The original was essentially Tetris Attack with a Pokemon twist. Nothing wrong with that though as it featured hours of addicting gameplay and actually had the authentic pokemon sounds we still don’t hear in the handheld games. But wouldn’t it be awesome to craft a sequel for the WiiU and make it online-friendly? Now you can compete in this puzzler against people around the world and even hold tournaments. Then you can compete for high scores throughout the year for bragging rights. As for the gameplay itself nothing has to change except depending on the Pokemon you choose and its type determines how much damage you can cause to the other side. That would vary the gameplay some more and give you a strategy on which Pokemon to use when puzzling.


#2: Pokemon Snap 2 (For the WiiU)
My favorite Pokemon spin-off, the N64 game was short, extremely easy, and doesn’t offer much outside the 6 levels. That being said, this idea is begging for an expansion. More levels, more environments, more secrets, more Pokemon, more items to use, and then make it online-friendly as you compete for the best pictures. To add to that the tablet controller would be perfect as a substitute of an actual camera. The IPad can be used as a camera, so why can’t the WiiU controller? Of all the great ideas that can rise from that unique upcoming controller, Pokemon Snap 2 rises as among the best.




#1: Pokemon MMORPG for the WiiU and 3DS
I have discussed this time and time again so let me just sum it up in one sentence: the Pokemon world with the scope of Skyrim, the online connectivity of World of Warcraft, and the blending of every Pokemon game that has come out before, remake and spin-offs included. In this massive game you can be good, be evil, you can be a trainer, collector, breeder, Team Rocket member, photographer, Tournament Junkie, Elite Four trainer, Gym Leader, trader, or even surgeon. With an MMORPG, the sky is the limit and if Nintendo really pulled out all the stops, they can make the best RPG of all-time with this idea. Just the potential of competing in tournaments around the world alone would make this worthy of a purchase.

Saturday, July 30, 2011

WiiU Controller's potential for Success/Disaster


The WiiU controller was unveiled a couple months ago and we still are quite confused as to what its going to do alongside the WiiU system. The controller showcased its technological capabilities, but didn’t really dab into what it will do to our video games, our favorite franchises, and our favorite genres of games. And while I don’t have the answer to any of those questions, I can pretty much give opinions and predictions.

First off, the specs:
• Built-in accelerometer, gyroscope, speakers, front-facing camera, sensor strip, microphone and a 6.2 inch (15.7 cm) 16:9 resistive touchscreen
• Two Circle Pads and one D-pad
• Stylus
• Select, Start, Home and Power buttons
• A/B/X/Y face buttons, L/R bumper buttons and ZL/ZR trigger buttons
• Controller sync button

Let’s look at a few more images of the WiiU controller.




And now, let’s predict whether the controller will help/hurt certain games, franchises, genres of gaming.


Category #1: Mario
Predicted Verdict: Hurts

This controller is a bit too mighty for Super Mario, as he is a simple plumber engaged in forever-simple games that can usually be learned in a few minutes. Our fondest memories with older Nintendo systems usually involve Super Mario, and jumping and running your way through colorful levels. With that massive screen in the middle, it makes the controller a lot wider. Mario’s appeal was its simplicity. Platform games never need an extra screen, don’t let anybody else tell you different. Look at the Mario Bros. games, they are among the best is history and needed just a couple buttons. That screen? Waste of space—if you plan on playing as Mario.


Category #2: Zelda
Predicted Verdict: Helps

Zelda has always been more of an adventure game and less a combat game. While Zelda combines action and adventure with usually flawless precision, this game is far more exploration/adventure based to nearly a point of it being an RPG. As a matter of fact, some gamers out there do classify this as an RPG. That extra screen gives plenty of potential to the Zelda franchise, as you can use this screen for maps, for configuring items, for searching for hints, for fun interaction with people you meet along the way, and much more. You may think we’ve exhausted all the ideas for this franchise—this controller can honestly open the door to some new and clever ideas.


Category #3: Metroid
Predicted Verdict: Hurts

The new controller can help Samus and the Metroid brand, but this all depends on whether Samus will be 2-D or 3-D. If Samus is going to eventually hit her 2-D stride (this idea was dabbed upon with Metroid: Other M) then this new controller will not help in the least bit. The only potential I see is for maps—and its not enough of a reason to made the controller wide enough to toughen the fast reflexes sometimes required for 2-D Metroid games. If Metroid reverts back to full-fledged 3-D like in the Prime days, then it can definitely help with maps, weapon selection, and moving the fangled thing around searching for clues and details about her environment. That might justify the screen—but Metroid to me works best with simple controllers, and a simple adventure into a vastly unknown atmosphere.


Category #4: Pokemon
Predicted Verdict: Helps

This controller and Pokemon were meant to be together. Pokemon was never a fast-paced franchise, but instead a franchise built on strong and very lengthy RPG adventures full of items to collect, monsters to find, and quests and adventures to fulfill. With the extra screen, you can modify your Pokemon team without displaying what you have on the screen—making for some awesome 2-player action. You can use the screen for maps, the Pokedex, organizing items, gambling at the casinos, trading with others, altering the looks of your Pokemon, sending/receiving messages from other trainers, making phone calls, and just too much more for me to place in this already-long paragraph.

Category #5: Kirby, Donkey Kong
Predicted Verdict: Hurts

See category #1. These are simple franchises that only need simple, small controllers for fast-paced action, fast-paced reaction, and a simple pick-up-and-play experience.


Category #6: First-person shooters
Predicted Verdict: Hurts

None of the XBox 360 gamers want to hear this, but I speak the truth: The Wiimote is hands-down the best controller configuration for shooters in the history of gaming. If you could work the sensitivity within the movements of the Wiimote, you could have made an assortment of shooters that feels better and plays better than shooters done with regular controllers. But, only ONE Wii game got the configuration correct: Metroid Prime 3. This vastly underrated game amped up the action and proved to the world that the Wii can make great shooters given the right amount of effort. WiiU’s controller will obliterate everything they got right the past generation by giving us a fat controller that removes all realism and freedom of movement offered by the Wiimote. Thank goodness the WiiU is backwards-compatible.


Category #7: Star Fox
Predicted Verdict: Helps

Imagine controlling your airwing with the WiiU controller, making it like the wheel of the ship, and then using the back buttons to launch your fire. Then use the touch screen to check up on your friends and use the extra buttons for more heavy artillery. Then use the circle pads to alter the camera of the game and get a good look of the environment around you. Star Fox can definitely benefit from this.


Category #8: Mario Kart
Predicted Verdict: Helps

While I am a racing purist, preferring the classic controllers to race against others, the WiiU controller can instantly be turned into a driving wheel, and all you need are the back-shoulder buttons to drive and apply the brakes. As long as it can fix the small glitches that the WiiWheel experienced, then Mario Kart will be a heck of a good time on the WiiU. Potentially.

Category #9: Fighting Games
Predicted Verdict: Disastrous Hurt

Look at the controller. Now try to picture yourself creating a 7-button combo while holding that controller. That's all the evidence you need.


Bottom Line: The WiiU controller is definitely a hit-or-miss piece of hardware that can make the upcoming Nintendo system or completely destroy it. On one hand, you have to hand it to Nintendo for trying to introduce different ways to play the game, but at the same time some already-awesome ideas are sacrificed and risked. It was a pure miracle that the Mario Galaxy games were borderline-flawless, because the revolutionary Wiimote was not meant to interact well with platformers. Maybe all we gamers want is a simple SNES-like controller? Maybe the focus should be on improving the software?

Either way though, this controller isn’t all bad news. While some genres might be reckoned and tarnished (with fighting games suffering the most), some classic franchises like Zelda, Star Fox, F-Zero, and especially Pokemon can enter a new realm of quality if the controller and all the new features are utilized correctly. Only time will tell if this indeed happens, but one thing is certain: the WiiU controller is about to turn the Nintendo universe topsy-turvy.

P.S. One sequel that NEEDS to happen with this new controller:







Pokemon Snap 2.

Nuff said.

Wednesday, July 20, 2011

How Pokemon Can Rock Your World


Pre-Note: This article comes from a 2009 article I wrote in my original blog. I believe it still holds true today, and I still think this can really eliminate the competition and truly have a stranglehold in the RPG industry. A fella can dream, right?


Grand Theft Auto. Super Mario. Pokemon. Halo. These are four of among the biggest gaming franchises in the entire planet. They all rake in millions upon millions of dollars with every new release. GTA IV and Halo 3 both made over $300 million dollars within the first couple of days. Super Mario is a franchise that has sold over 201 million copies, a number that franchises can only wish of reaching. Then there’s Pokemon, a franchise that has peaked over 186 million copies sold. Only one of these four big beasts of gaming has yet to even come close to reaching its full potential, want to guess which one?


The Pokemon franchise is the definite answer, six ways to Sunday. Now, don’t get me wrong, the Pokemon franchise has spawned some of the better games to ever come out (Red/Blue/Yellow, Gold/Silver, Pokemon Snap) but Nintendo, Game Freak, Genius Sorority, and HAL each have worked on the phenomenon, and all have not put forth any major effort to evolve the franchise into something special. Last time there was such a jump gameplay-wise was when Gold/Silver improved upon everything Red/Blue had and added much more. With their day/night system, a major sense of realism was added to the games.

Nintendo has a franchise that can craft one of the greatest, if not the greatest, video game of all-time. If you took the world of Pokemon, and expanded it to the levels of Fable, Elder Scrolls, and World of Warcraft, then we have instant masterpiece just waiting to be released. Expanding Pokemon into the console world and expanding it even further into MMORPG status would be any gamer’s dream come true. The possibilities are pretty much endless. Here’s how my dream Pokemon game would be:


Let’s start with the facts. The day/night system is added, and so is a day/month system. All the Pokemon are here, and so are all the worlds that had been explored over the years. This title is NOT for the handhelds, it’s much too big to be contained in any ol’ DS system. No, Pokemon V will be a Wii or a Wii2 title. The game is purely 3-D, with all the lovable Game Boy places being updated with more dimensions.


Pokemon master wanna-bes, get ready, because this isn’t your old daddy’s Pokemon game. No, there are dozens of badges to collect, and you need some of these badges to compete in the tournaments that are scattered all over the place (You know, Kanto, Johto, Hoenn, Sinnoh) throughout the year. It’s no longer hitting a few badges then facing the Elite Four, this time you have to show your worth. Sometimes getting all the badges isn’t enough; you have to win multiple major tournaments in order to have the opportunity to face the Elite Four.


Entering every tournament costs money, which means not only do you have to train, but you have to beat many trainers to earn the dough. Then to enter the larger tournaments, you have to utilize your money well; otherwise, you can never have the chance to hit the big leagues. The biggest tournament of them all (non-online, but we’ll get to that later) happens once a year, and costs the most money and has strict requirements. Only the truest trainers can compete.


Let’s say you beat the gym leaders, won the tournaments, and took on the Elite Four, what now? Well, in this installment of Pokemon, you can work your reputation up to a level in which you can build and host your own gym. Or if you want to, go through the rigorous training to become one of the Elite Four. Let’s say that after winning nearly all, you want to do something different. Have no fear, because there is life after battling.


Pokemon Snap introduced you to a new career involving the pocket monsters, which is in photography. After fighting for so long, maybe you want a more relaxing job working for Professor Oak. Armed with a camera, you can walk around and take pictures of Pokemon (common and rare) to bring back to Oak. You can hit the snowy mountains or dive into the deepest oceans to catch every Pokemon in action. Maybe there are some Pokemon legends that need photographic evidence and your job is to prove that certain ones do exist. How’s that for some potential major exploration? Maybe you want to work for the Pokemon Center and become a doctor. With this job, you must heal the wounded, and sometimes that involves some Trauma Center-like surgery.

Gotta Catch Em’ All is still the catchphrase that lingers. Another option is that you can become a Pokemon collector; and try to find every last Pokemon that exists. You can sell some ultra-rare ones for money and work your way up. Use this money to purchase a house and prettify it. Go on the hunt for ultra-rare Pokemon (like Mew) before someone else can nab it. You can start up a business by selling rare and powerful Pokemon to rookie trainers or those that need more help. So much to do outside your average “become the master” realm.



Of course, what awesome RPG would be complete without the ability to step into the dark side? I think Pokemon should give you the option to whether work against Team Rocket, or work for them. Imagine that, wearing the black, causing chaos, and still attempting to win tournaments with the evil reputation. Imagine instead of trying to win badges, you take over the gym or try to steal them. Your Pokemon’s stats change a bit because they are being influenced by the dark side. You can work your way up the ladder of Team Rocket Headquarters and soon see yourself right underneath Giovanni. Or, you can form your own little league of baddies and become rivals of the more powerful Team Rocket.


Now we’ve come to the fun part, online. Imagine all this, online with other users. Imagine a massive Pokemon world full of trainers waiting to fight one another. Imagine online tournaments featuring people from around the world occurring at different parts of the year. In this online-exclusive world, you can try to win tournaments for more money and bragging rights, trade Pokemon and items with other people, visit other people’s homes and drop off messages at their mailbox, battle trainers in other countries or better yet all join together in a big outing at the casinos to try to win special items and special Pokemon. Better yet, compete for best photos online, compete to try to find certain Pokemon before anyone else (Legendary Pokemon, legendary birds, etc.).

Of course, limitations are present, there’s no question. Let’s say Nintendo were to attempt such a game, how many CDs would that require? Have no fear, because there’s a solution to this. Loosely stolen from an idea made in IGN, the next Wii can INCLUDE this Pokemon Elite game. Imagine that, no CD, no software purchasing at any store. You buy the Wii2, it comes with the game embedded within the system. Connecting online would be easier, the game will suffer from minimal loading, and the game itself stores its own memory without mixing in with any other save data. Surprising that after all these years of gaming, not a single company has attempted this technique, embedding an entire video game within the system as a nice perk from the getgo. And then you can upgrade the game by downloading patches from the Wii2Ware. All this is just crazy enough to work.

Bottom Line: I have very little against the Pokemon franchise, but boy if masterminds were to work together and figure out where to progress the series, the limits are extremely high. All that I pointed out is do-able, and this has all been proven with massive games like Fable and Elder Scrolls. The issue is, is Nintendo willing to step up to the plate and crank up the maturity in Pokemon? After all, this game would definitely be rated “T,” and would definitely not be for the little tykes. Yet if Nintendo does step up to the plate and offer all this in one package, it would easily rank as one of the greatest games you’ll ever have the privilege of experiencing---and with online, it would be the gift that keeps on giving.



Then again, imagine turning on the Wii system, loading up the game, and racing to enter a tournament that is occurring tomorrow at 6:00 P.M.? And your first opponent happens to be a slick trainer from Buenos Aires Argentina, a punk whom you’ve trash-talked with for a week despite the 3-way Pokemon trade you did with someone from France.

Imagine turning on the game, and continuing your quest to capture a Silver Mew, the latest Pokemon discovered by a photographer that was randomly taking pictures of Lapras inside a cave. Imagine turning on the game to try to take a snapshot of your 200th different Pokemon species, allowing you to enter a brand new area that not even trainers can explore.


These examples of what the next Pokemon game could present, they can make any fan of game drool with delight. Not only would it be one of the deepest, most engaging experiences out there, but it would propel the franchise and Nintendo into unbelievable heights. A brand new community of gamers would emerge, and a new potential obsession would emerge from all this. World of Warcraft would look like a mere fad when compared to a Pokemon game that runs in real-time, runs in 3-D, and has an exclusive world strictly for the online community. Who knows, maybe someone at Nintendo will read this and will enforce this on the developers.



A fella can only dream, right?

All right, my dorkiness limit has been reached. Time for bed.