Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

Friday, January 22, 2016

The Uninspired Battle Cries of the Eighth Generation



There was an episode of Big Bang Theory that accidentally predicted the future of gaming. In one of the sequences, we see Sheldon Cooper desperately struggling to decide between the XBox One and the PS4. He mentions how they both have their strengths, and couldn’t quite figure out which one is the better option (Side-Note: He calls one of the female characters “Grandma” when she mentions the Wii—in case you ponder what Nintendo’s reputation is on the show). The one thing he doesn’t even mention is which one has the better games. Although the concept isn’t explored, one can argue it’s because both consoles have the same exact lineup of games—barring minor, minor differences with indie gaming, backwards-compatibility, and a few first-party exclusives. One major conclusion can and will be reached from all this:



The Console War is extremely stagnant, extremely devoid of change, and the leader out the gate (system that looks and feels like the second place console) wound up conquering it altogether.



The Playstation 4 is a nice machine. The XBox One is a nice machine. The PS4 has performed much better because of the forward momentum from PS3’s surprise finish, the Microsoft PR debacle involving DRM gaming, and because Nintendo killed every ounce of momentum it had during the peak Nintendo Wii period. This has been the case since 2013. And absolutely nothing has changed. It might crash the market, or at the very least make these sales wars extremely predictable. The eighth generation has secretly been far more boring than we could have ever predicted.

We will never have the epic battle that occurred between Nintendo and Sega during the early 90s. The two consoles (SNES and Genesis) shared the lead, exchanged the lead, made drastic changes, threw so much shade at each other that it took years to truly discover the winner. 1994 would ultimately be the turning point when Nintendo started separating itself but the damage was so intense it accidently created a new monster: The Sony Playstation. The mudslinging and backstabbing was so bad that Sony got hurt, and ultimately decided to chime in on the video game market—leading to what we see today.

It is practically impossible to imagine the gaming world if Nintendo had not betrayed Sony and if Sega had not gotten arrogant and refused to cooperate with that same company. The past might be the past, but that console war shoved video games into the economic mainstream, and proved the Wall Street world the potential of money involving video games, and the sheer competition that comes with attempting to enter the wars.

Fast-forward to today. We see Microsoft making good money, Sony making good money, and even Nintendo managing to make decent money despite the WiiU being its biggest failure since the Virtual Boy. Sony has done little to bolster its lead simply because it doesn’t have to. Microsoft hasn’t formed crazy partnerships, hasn’t made epic purchases, and hasn’t made much of a move to try to reach into Sony’s lead. There is no price cut, no special deals, no video game that is going to change the culture of gaming. Microsoft seems perfectly content with the second place positioning, even though the spoils of having the lead is all too obvious.

Sony as a company is literally being saved because of the video game division, especially when the film, television, and computer lines are nowhere near what it used to be. And outside of collecting third-party exclusives like Final Fantasy VII and Street Fighter 5, it really hasn’t had to do much to maintain its lead. Increase software output, and then sit there to collect the profits. It is great for business, extremely boring for the rest of us expecting more of a dogfight.

With the competition already well-established and minimal threats of a shift, the decision-making and the landscape will remain flat. The games won’t be as prevalent, the companies won’t be as aggressive, and in the end all we see are two machines extremely similar and unwilling to separate itself from the other, and a third machine that has been quickly abandoned in favor of an upcoming console.




The Eighth Generation blog had predicted a lot of craziness, but instead we have witnessed years of ho-hum decisions, and a lack of true battling. Even the seventh generation had more craziness, and that was with the Nintendo Wii faaaaaaar outpacing everyone else. This blog is on its final moments, as Nintendo is already looking into the ninth generation. If the Nintendo NX becomes a major success, expect the competitors to follow ship and move along to the next step.

Until then, there isn’t much to say here: Sony is #1, Microsoft is (once again) #2, and Nintendo is (once again) refusing to play by the rules by establishing another unique system that will bend the rules on how we play games.







Its boring, and its not good for gaming. Expect a slow 2016, from this blog and from the entire industry itself…barring a major push from anyone.


(Image Credit: Megamodsplanet.com)

Tuesday, September 29, 2015

The Unnecessary Departure of Sony (From the Handheld Market)




So Sony is the latest company to drop out of the handheld race, leaving Nintendo once again in the lead and by an absolute longshot. Joining the ranks of Neo-Geo, Sega Game Gear, Lynx, Gamate, WonderSwan, N-Gage, and many more, the PSP series is going by the wayside after years of slowly disappearing from obscurity. There are dozens of reasons why the other handhelds didn’t work, but Sony’s departure is a bit of an enigma considering if anyone can take on Nintendo, it would be Sony. Sony has the history, the resources, and the fanbase to pull it off.

Sony was in the first for a decade. The PSP despite its less-than-stellar reputation in the United States, still managed to sell a superb 80+ million copies. Japan, that fun little country, accounted for a quarter of the sales. Even though the software sales weren’t a fraction of what the Nintendo DS pulled off (Nintendo DS Games with 7+ million sold: 13. Playstation Portable Games with 7+ million sold: 1), the hardware sales were definitely higher than all the previous non-Nintendo handhelds.

So what happened you ask? Sony claims it’s because the smartphone industry damaged its sales. But that is extremely far from the truth.

The Vita got delayed when it could have really punched the 3DS during the dismal launch. The Vita lacked any major IPs when it could have transferred some of its successful console franchises (Final Fantasy, Little Big Planet, Ratchet and Clank, etc.). The Vita could have had some price cuts as opposed to being twice as expensive as the 3DS after you throw in the insane $100 memory cards (A price cut is what SAVED the 3DS). The Vita could have transferred all the PSX/PS2 classics to the handheld to keep the quantity high as opposed to ho-humming its backwards-compatibility. Lastly, Sony could have made adjustments during its extremely tough first year and instead abandoned the handheld into obscurity.



It was left to die.



There is room for success in the handheld industry, as long as you appeal to the correct crowd. The Nintendo 3DS will never reach the astronomical numbers of the original DS because of the meteoric rise of smartphones and tablets, yet has managed 53 million copies. It may not be as big a deal in America, but in Japan there’s nowhere else to go but up. It took the only franchise that made the PSP relevant (Monster Hunter), revved up the amount of software, and made it far more affordable than the PS Vita and also created products that would appeal to both coasts. Argue what you will about all the asinine decisions related to the WiiU, Nintendo figured out how to beat the odds and made the 3DS a device that has earned them more than 10 billion. Sony threw in the towel far too early.

Nintendo’s success and failures has been directly tied to the amount of software it releases for its consoles---not memory power. The Nintendo Game Boy survived nearly a decade against far better-looking options because of games like Tetris, Link’s Awakening, and especially Pokemon. The Nintendo Wii and Super Nintendo were its last two console victories because it had the most games, and most of the best games. The WiiU and Gamecube have been its biggest failures (Virtual Boy isn’t even going to be brought up…ever) because of the lack of software. This is what doomed the Vita: not the competition, not the cheaper options, but because of the sheer lack of reason to spend the money on it.





The Vita is dead. But it didn’t have to die.

Sunday, June 21, 2015

E3 2015's Re-Affirmation of the Console War Standings




3 Things We Learned From E3:

1) Microsoft is not throwing in the towel
2) Sony is on top of its game and will remain on top for a while
3) Nintendo hates its fans.




E3 2015 has pretty much solidified the standings, as Sony remains on top, Microsoft is following nice and close in second, and Nintendo is all but irrelevant at this point---not even sure how the PR can handle the current backlash. Another major change happening in E3 is the importance of the publishers and developers impressing the media and the attendees. So now there’s much more focus on conferences from EA and Bethesda. With the Top 2 displaying similar lineups, the differences become nothing more than surprises, business decisions, pricing, and additional features within the console.

So with that, and the overwhelming amount of companies that fall off the gaming wars, you’ll see larger developers and publishers rev up the marketing during this weekend. Fallout 4 and Star Wars Battlefront pretty much led the way, taking almost all the attention from the decisions of the Playstation 4 and the XBox One. Never been an EA fan, especially after its legal monopoly on football games, but Battlefront looks darn good.

On to the Big 3. Microsoft shocked the world by offering backwards-compatibility, which was something the XBox had been trying so hard to deviate from. Microsoft had spoken out against it for years, which made this all the more surprising. The XBox One has had an interesting history of backing away from some of its original decisions, with the infamous DRM insanity from a couple years ago being the best example. Can’t blame them for throwing the kitchen sink into keeping the lead in the American market and attempt to creep into the European scene. The XBox 360 had a slew of spectacular games that deserved a second shot with the One, especially during the downtimes as we are seeing less and less major titles being produced nowadays.

The gaming industry is doing a strategy that’s similar to Disney’s cinematic technique: less is more. Less games produced, but throw more money and resources within these games. Grand Theft Auto 5 needed 5 years---but after a good marketing campaign and gamer’s support of the don’t-rush-art approach the game sells over 45 million copies amongst four consoles. So with that, you need software to hold the gamers over while they wait the next major title. Let’s be honest, outside Halo 5 is there any major exclusive XBox title that can move hardware sales? Not really. So backwards-compatibility, reaching into the past is definitely the direction to go, especially when Sony remains hesitant to do the same.

But dear God: The Final Fantasy VII remake. After years of begging and pleading for a remake to one of the last excellent JRPGs (honestly, we haven’t seen much JRPG goodness post-90s), we are finally getting it. Let’s forget the fact that Square Enix’s track record hasn’t been good in in a decade, Final Fantasy VII-2 is a reality. Not only did it remove some of the momentum from WiiU’s exciting Xenoblade Chronicles X, but combined with Shenmue 3 Sony is pretty much conquering the Japanese region in terms of consoles (The 3DS is still wickedly popular over there).

Although Sony won’t budge on their backwards-compatibility, its Playstation TV/Now/Live features cover up most of the damage from being the only console of the three lacking support of previous generations. Sony doesn’t have much to offer this year, but with such a successful run so far and outstanding third-party support the Playstation 4 has very little to worry about. The conference of Sony didn’t deliver the most hits, but delivered the most memorable blow.

As for Nintendo. Good ol’ Nintendo. The WiiU support is about dead, there was no mentioning of Zelda (that should stir the pot because if they can’t reveal anything now, I smell a delay to the next generation), the big Retro Studios announcement was a pure dud, Star Fox Zero doesn’t exactly impress (and no online support? Seriously?), and aside from Mario Maker and Xenoblade, do we really have anything to be excited over? No big surprises, no mention of Gamecube in Virtual Console (a pure miss for the past 5 years), no F-Zero, no major Metroid title, and just nothing that could possibly help Nintendo get out of its funk with the gaming crowd.

Nintendo is on some ugly crossroads. You have Nintendo of America constantly trying to clean up the shenanigans coming from the Japanese department, and you have the Japanese division continuing its bitterly stubborn ways and not trying to adapt and shift into the new age of gaming. At this point, Star Fox Zero not having online support is inexcusable. At this point, fumbling the Metroid franchise YET AGAIN after Other M ruffled the wrong feathers is also inexcusable. Lastly, not a single peek of the upcoming Zelda game is disastrous---and inexcusable. Nintendo did not win any fans during this E3, and really couldn’t give much of a convincing argument as to why you should invest in the WiiU. The system is being abandoned quite hastily—despite Super Mario Maker potentially being the most rewarding video game of 2015.

All in all, this E3 did deliver plenty of goods and surprises. The XBox One all but eliminated its ugly reputation that had been developing a few years ago after the influx of PR hiccups. Sony and the PS4 continues its reign at the top as they continue to pour money into remakes and sequels that we desire for the sake of making them exclusive to increase the value of the console. Then there’s Nintendo, making us sigh repeatedly. If you are a gamer however, there’s plenty to be excited about---even if most of the good stuff won’t come for several months.

Monday, June 1, 2015

The Quiet (Yet Successful) Year of the Playstation 4





The multimedia aspects that tarnished XBox One’s reputation is actually saving the Playstation 4. Funny how the gaming industry works.

The PS4 is outselling the competition handedly despite not having too many big games out there. And even Sony admitted that their first-party lineup is lacking, and that the rest of this year isn’t going to deliver much hype. So unless the upcoming E3 delivers surprises, don’t expect much in the gaming environment from Sony (and to an extent, Nintendo and Microsoft as well). However the PS4 is surviving mainly because it’s not just a piece of gaming hardware, it’s a multi-media device. Even if you don’t have new games, there’s the online features, the connectivity to the internet, the incredible Playstation Network, and Playstation Now. There are tons of options while awaiting the next big game.

Playstation Now is hands-down the biggest reason for Sony’s success. 300 PS3 games available at your fingertips if you are willing to shell out the bucks for the monthly subscription. Where Nintendo dropped the ball despite the overwhelming history, Sony has utilized fully by offering hundreds of classic and past games to always cover for shortcomings that can and will occur. We are witnessing gaming companies dropping left and right, some to bankruptcy and others to mobile gaming. To have something to fall back on has been nothing but lucrative in Sony’s part. After all, why else would Sony have such a big lead on Microsoft despite having similar lineups?

Microsoft dropped the ball because during the disastrous E3 they made it sound like they weren’t going to focus as much on games. Sony learned that the multi-media external activities should be a clutch, never the main focus. Simply switching the priorities around slightly could have resulted in a closer race. But the Playstation 4 is hands-down the system best geared towards the hardcore and casual gaming crowd. Microsoft may have XBox Live, but Sony has arguably everything else.

Bottom Line: Remember that gamers come first, and that your Plan Bs should be gaming-related, not NFL-related, Netflix-related, or anything that could be accomplished by a laptop. The PS4 has looked and sounded like the premiere system for gamers, and its paying off in dividends for the time being----despite the lackluster lineup. Even with Nintendo having the top game in the past year (Smash WiiU), the year and generation has belonged to the PS4, because of the superior focus.

Thursday, March 26, 2015

The Foot-Shooting Foolishness of Konami





Konami, are you kidding me?



Really?



Really really?



Never get rid of the face of the franchise, no matter what. I argued this in baseball, and I am arguing this in business. Never, ever, ever get rid of the face of the franchise unless you have an awesome backup plan. And I am sure that Konami doesn’t have that backup plan. Konami survives on everything BUT gaming, and trust me that can only take you so far if you are one of the biggest gaming companies out there---eventually that expensive tab needs to be paid for.

Konami is nowhere near what it used to be in the gaming industry, they are a long way removed from their Turtles in Time days. Their revenue definitely doesn’t come from their video games because that aspect is down to the bare minimum. They have Silent Hill (seen better days), Pro Evolution Soccer (getting mauled by the FIFA franchise), Yu-Gi-Oh (The Abridged Series has higher ratings) and of course Metal Gear Solid (which may never recover after Kojima’s departure).

Why would you ever manage to lose the man responsible for your best-selling games in the past decade? 4 of the best-selling games in Konami’s history are guess what: Metal Gear Solid games. Why would you get rid of the man that gave you your only two games that sold over 6 million? And even more astonishing is that those Metal Gear games were only on the PS2. Why get rid of the man that has earned you nearly 2 billion in revenue through his creations? Kojima isn’t just a name, it’s a brand, it’s a guarantee that your video game will be good.

It may have been a power struggle within the industry, but Kojima earned his power by being one of the top developers in the industry. Kojima earned this power by providing the effort that the company he worked for could not and did not provide. Konami has been merely playing business chess for years as opposed to improving their brands of Silent Hill, Pro Evolution, Castlevania, and even the acquired franchises like Bomberman, Adventure Island, and Bonk (It has been over 20 years since a true Bonk game….are you kidding me?).

You keep him, you keep the Walt Disney of your company on board. At all costs. There really is no excuse. You know once he goes, most of his talented followers will leave as well. It’s the equivalent of removing five pieces from the center of any jenga set. Kojima is to Konami what Miyamoto is to Nintendo---absolutely irreplaceable, especially when your company doesn’t churn out the Nintendo profits.



Make nice. Buy him a car. Buy him a plane. Give him company stake. Do whatever it takes. Because of Kojima leaves, then Metal Hear Solid will slip and ultimately so will your company.





I am sure Sony (and maybe even Hollywood) is eagerly awaiting his departure……….

Thursday, March 5, 2015

PS2: The Sixth Generation Beatdown That Can Never Be Duplicated






The Playstation 2 is turning 15 years old, and it seems like just yesterday it was pounding the competition with minimal effort. The PS2 is easily the most successful console in the history of the gaming universe, and although there are some that came close (Nintendo Wii was well on pace, Nintendo DS missed by inches) none could match the hardware and software sales that was attached to that behemoth. As a matter of fact Sony remains afloat in the business world because of what the PS2 accomplished.



There are tons of reasons why the PS2 did so well during the sixth generation (and even the beginnings of the seventh generation). It was a mix of underwhelming competition, hardware options that made it the better sale, much better lineup of games, great third-party relationship, superior marketing campaign, and in the end because its successor took a very long time to warm up to gamers. It was the perfect storm that allowed this system to sell well for two different gaming generations.

Let’s start with the competition during the sixth generation. The Sega Dreamcast was a mix of bad timing, bug-filled launch titles, lack of true PS-like third-party support, and gamers still not forgiving Sega for the Sega Saturn fiasco. The Dreamcast did have plenty of great games, especially in the sports and fighting genres. However, it just couldn’t prove that it was the beginning of a new era, instead looking like a system that was mingling with the fleeting N64 and Playstation. Gamers collectively made the decision to bypass the first system of the new era and instead wait on Sony’s successor.

The XBox didn’t have much of an identity outside of being the ultimate system for FPS fans. Up until 1998’s surprise-surprise hit Goldeneye 007 we didn’t know Americans were ready to embrace the FPS genre in anything other than PC. So with Halo, the Green Machine became the go-to system for action shooters. 7 of the 15 best-selling XBox games were action/shooters, with the two Halo games occupying the top spot and underrated gem Splinter Cell emerging in third place. But of course, with a lack of variety you can’t really grab much of an audience. The Japanese rejected the XBox entirely, also adding to its lackluster sales. The ONLY reason XBox even continued was because Microsoft can afford to be patient, and because Halo showed the world that the XBox brand has a shot at making good money. Outselling Nintendo was also a positive sign.

Which leads us to the Nintendo Gamecube: a mess. Third-party companies were flying away from the Nintendo brand as the House of Mario continued to refuse to abide by the technology being used and stuck with their decision to use smaller disks to make games while simultaneously not put any effort in trying to go online. These two things, plus the lack of backwards-compatibility that benefited the PS2 greatly propelled it to lackluster launch sales, and this bad stench would carry over through the remainder of the generation. Gamecube’s arsenal of cancelled and delayed games also made it easier for Sony to flourish. The final nail on the coffin was when Twilight Princess was getting delayed time and time again while Capcom betrayed Nintendo and sent Resident Evil 4 and Viewtiful Joe to PS2.

PS2’s hardware was definitely the biggest reason why Sony handedly won the generation. It was backwards-compatible, which allowed PS1 owners to easily make the transition and bring their lineup of purchased games to the next generation. So even though PS2 didn’t have many great games to start, you at least were able to keep your games from the past. Then there’s the DVD player, which made the PS2 arguably the first console to double as a sort of entertainment hardware. The DVD boom occurred at around that point, which gave the PS2 even more value than expected. Sony’s decision to use CD disks in 1994 is paying off with interest come 2000.






Third-party support for Sony was at its absolute peak here in the sixth generation. Feeding off the PS1 success, third-party companies wasted no time announcing their allegiance to the PS2 (and in most instances, ONLY the PS2) and gave the system some of the best games in the 2000s. Sony’s first-party lineup was nowhere near as good as the latter systems (especially PS3) but franchises like Grand Theft Auto, Madden, Metal Gear Solid, SOCOM, Need for Speed, and Final Fantasy eased the pain of lack of games coming directly from Sony. And besides, Gran Turismo was all Sony really needed to do (26 million sold between two games). Sony had popular franchises for Japan (Final Fantasy, Dragon Warrior), England (Pro Evolution Soccer, Grand Theft Auto), and America (Medal of Honor, Grand Theft Auto, Tony Hawk, Kingdom Hearts).

Better hardware (despite weaker specs and slow online start), much better lineup of games (even though in my eyes Gamecube owned the top game of the sixth generation with Metroid Prime), much more games to choose from, backwards-compatibility, and better value. Anything else? Well, there is one more thing: the Playstation 3’s disastrous launch.

The PS3 looked ugly, it looked big, and it was incredibly expensive. It had a terrible launch marred with controversy over the long lines that ended in disappointment as all the stores wound up getting less copies than promised. Why shell out the $600 to get a new system showing minimal promise when you still have a working PS2 that technically has access to over 800 titles? So with that, the PS2 continued to sell. It was still the best Sony option out there, above the clunky PSP and the still-expensive-and-underperforming PS3. With that, the PS2 was able to continue its record-setting hardware sales. 7 years after its launch, it still managed to release a game that sold 5 million copies (Guitar Hero III).

The PS2 is a type of success that cannot ever be duplicated. No system in the near future will have the overpowering third-party advantage that Sony enjoyed in the early 2000s, which is required to create such sales havoc. The Nintendo Wii’s ridiculous success was marred because it simply ran out of games to deliver to consumers after it peaked at around 2008-2009. Third-party had piggybacked on Wii’s success but jumped ship when the jig was up and the hardware limitations were beginning to become more obvious. First-party games can only take you so far; just ask the first-party heavy Nintendo 64 (tons of masterpiece games, but really lacked on software options overall).

You can duplicate the PS2 formula, you can imitate the controller (probably best controller ever), the design, the marketing campaign, and its method of pricing. But, you won’t ever see the big lead PS2 had on its competition (Combine Dreamcast, Gamecube, and XBox hardware sales and it will still be 100 million short) ever again. When the NES pulled off its 85% market share, which was a near monopoly Nintendo was pulling back then. But under a fair(er) playing field, we won’t see a winner like PS2. The market is tighter than ever, and there are less third-party companies willing to stick to just one system. The Playstation 2 was a special, special system, and would pave the path that the modern gaming industry is trailblazing today.



Happy Birthday PS2, lots of great memories indeed.




Source of my data

Thursday, February 5, 2015

The (Potentially Fun) Capcom IP Bidding Wars



So Sony won the bidding wars to make Street Fighter 5 an exclusive, much to the dismay of XBox One owners. I would also say WiiU owners but a) there aren't that many of them and b) Smash Brothers trumps everything in life. Capcom has become financially strapped yet remains a gold mine of potential with the entourage of franchises within its borders. And with that was a subtle bidding contest which resulted in Microsoft backing out and instead focusing their sights on improving the recently-revived Killer Instinct. Nintendo has pretty much no care in this issue, because Super Smash Brothers is the top-selling fighting game franchise by a country mile. But Capcom now has a curious dilemma: just how much money can they rake out from the competitors?

How much money is Nintendo, Sony, and Microsoft willing to pay to get their hands on more exclusives? Do remember what Capcom also has up its broke sleeve:



Devil May Cry
Resident Evil
Viewtiful Joe
Dead Rising
Gargoyle’s Quest
Okami
Monster Hunter
Mega Man
Mega Man X
Ghost n’ Goblins
Bionic Commando
Breath of Fire
Captain Commando
Final Fight
Lost Planet
Phoenix Wright
Power Stone


(This list came from an earlier article about Capcom)


That’s a lot of video games yet to be made, remade, and blessed with sequels and potential spin-offs. And each company can benefit greatly from some of these brands. Sony can try to win back the American market with Devil May Cry, Resident Evil, Dead Rising, Viewtiful Joe, and Bionic Commando (Clever game mechanics in need of revamping). Microsoft can try to earn some Japanese trust with Lost Planet, Okami, Power Stone, Breath of Fire, and (especially) Monster Hunter. Lastly, Nintendo can continue its stranglehold on the platform market with Mega Man, Mega Man X, Ghosts n’ Goblins, Captain Commando, and Gargoyle’s Quest.

And of course, Marvel vs. Capcom is most likely also available for the taking.

Capcom might have seen better days, but can develop nice relationships with each of the major companies with its extensive library if it can reach into the past and tap into previous gold. The Big Three can each benefit in a variety of ways if they can pony up the money and help Capcom finance some of these games.

Like previously said, Sony needs more Americans to move away from Microsoft. Resident Evil would be an even bigger devastating blow if they can nab the rights. Take over Resident Evil 7 and go back to basics: become much more horror and much less action. Devil May Cry is another franchise that has seen better days but can still attract the North American crowd---and do remember once upon a time Devil May Cry belonged to just Sony.

Microsoft needs this more than the other competitors. Monster Hunter would be definitely the first and main major step, as it draws mammoth numbers on the 3DS (the latest installment nearly sold 2 million copies in Japan on the first day alone. The XBox One hasn’t even hit 50,000 copies). Then there’s the Japanese-friendlier Viewtiful Joe and Breath of Fire games which can trigger some improvement for the third-generation Green Machine. But if there’s one they can’t afford to forever lose (which...technically is whats going on anyway), it would be Monster Hunter.

Of course, Nintendo should just nab all the Mega Man rights and take the franchise to the next level. With Retro Studios, Intelligent Systems, and Nintendo R&D1 major experts on the genre, Mega Man 11 and Mega Man X12 would make absolute sense being Nintendo-exclusive. I can see Mega Man Classic on the 3DS, with the X series on the major console and perhaps even a 3-D upgrade ala Metroid Prime to attract new audiences. Of course, this is something we call agree on: Nintendo needs something soon, and fast for the WiiU. Mega Man can become that revival ticket.

Bottom Line: Capcom remains a gold mine, and it’s time for all the major companies to step up and nab their share of the treasure. Everybody can win at the time, and gamers in general can also win by seeing the cluster of Capcom classics see new life. There’s a lot of great games and great wealth that can be won in the coming years, it just requires some financial sacrifices and a willingness to work with the sinking ship of a company. Step up everybody, with the right exclusive games the tides can be turned in your favor. And Capcom, with the right business moves and smarts concerning the value of your product you can also see a comeback.

Nobody blow it.

Thursday, October 30, 2014

The Convoluted Bundle Wars



Welcome to the Bundle Wars. The very confusing Bundle Wars.


Check out that bundle........and notice its from the previous generation...............


Currently in the lead is Sony, who seems to be doing everything right. Even though they are becoming the most expensive system out there come November, they have the mighty and powerful Grand Theft Auto 5 supporting them. GTA V will be bundling with new PS4s in the Japanese region, European region, and if we American gamers are lucky, the American region. Sony might just be waiting to see if Microsoft or Nintendo is pulling out any surprises. That being said, it should be a sure-fire deal to make this deal a reality in the North American borders….it would make sense…right?

Microsoft has a Halo Bundle…..for Japan. No announcement for the United States getting the same deal, despite being dead last in the Eighth Generation and trailing Sony by a landslide. And despite the price cut, still no big bundle announcement to become the second major blow to the main competitor Sony. Now at $350 it only trails the might-as-well-be-non-existent-yet-it-still-won’t-die Nintendo WiiU. Microsoft needs to expand its horizons and not look like just a system with shooters. With two good Forza games, a San Andreas upgrade, and Sunset Overdrive Microsoft should really consider expanding its bundle options to deliver the best deal in the market. Until then, it just looks like a less-expensive PS4 with fewer games.

Of course, Nintendo has the biggest hand of them all. Never mind Call of Duty, never mind Grand Theft Auto 5. Nintendo has the awkwardly and rather uninspiring-titled Super Smash Brothers for WiiU coming out in November (Why wasn’t it called Smash Brothers Armageddon or Smash Brothers 4?) yet there is no mention of a bundle. How incredible would it have been if Nintendo announced a Smash Brothers Melee/HyperMelee bundle that would include the game, the Gamecube controller, AND Virtual Console access to Smash Brothers Melee? How much sense would it make for Nintendo to fight Microsoft’s price cut with the announcement of the Virtual Console finally expanding to Gamecube games?

Despite all the success from the three systems, their potential is still exponentially off. Sony needs to create the GTA V Bundle and make it for everybody, don’t be exclusive. And hey, why not also throw in a Last of Us Bundle? You are now the most expensive system in the market, so you need to crank up the value of the system while awaiting the next major game. Although you are winning the indie and third-party market, that can only take you so far until its obvious you need a first-party AAA title pretty soon.

Microsoft. For goodness sakes, Halo is a beast in the United States----where is the bundle announcement?!? You are dead last, with few prospects outside the Halo border for 2015, why aren’t you…never mind, I am done with you.

Nintendo, I am also done with you. Not bundling Smash Brothers, your biggest game in about a decade and extremely crucial to the future of your system, is a silly idea. Still not having Gamecube games in the Virtual Console is also a silly, silly idea. And still charging $5-$10 for NES and SNES games when the XBox 360 got a revamped PS2 game at just south of $4 is undeniably city.

As of now, nobody is winning the Bundle Wars, because nobody has figured out how to correctly market to American gamers that have yet to make their decision. And Black Friday is just four weeks away.





Pick it up people….

Friday, June 6, 2014

The E3 2014 Requirements For All Three Systems


E3 2014 is just around the corner, and with the XBox One matching the PS4 in prices, the summer and remained of this year will become a hotly-contested arms race, as it is no longer the PS4 with the overwhelming best deal. E3 will definitely become the forecast as to how the rest of the year is going to play out. Will the PS4 continue dominating? Will the WiiU finally start its chase for first place? Can the XBox One get out of the cellar? This E3 might be able to provide the hints. Each of the major players has yet to unveil much as to what is coming, but they each do have some requirements.



We shall start with Sony and the PS4/Vita. The Playstation Vita is getting absolutely destroyed (16% market share is a joke) and perhaps the only way to truly save it is become more of a system for the Japanese and Far East gamers. So for the Vita we should be talking more JRPGs, more fighters, more content from the likes of Capcom and Square Enix. The original PSP stayed relevant because of its impact in the Japanese gaming community. 20 million PSPs were sold in Japan, which was more than what they sold in America, and that’s in a country with 200 million less people.

The Vita needs to Final Fantasy it up; seek out old-school RPGs and new-school RPGs to remain relevant in the Asian market. To compete directly against the 3DS is no longer a feasible option, as it will continue to struggle to go up against the androids, Apple products, and smart phones. More games, and more appealing games is the solution. Don’t look like a PS3/PS4-lite, provide your own arsenal of software that is unique from everyone else.

The PS4 is doing fantastic, and that’s without much of a first-party showing (so far). However, this E3 is their chance to really make waves by throwing out some of their flagship franchises like Gran Turismo, Uncharted, Last of Us, God of War, among others. Can we potentially see a Crash Bandicoot reboot? A new Little Big Planet? Perhaps something brand new? Either way, Sony can win simply by maintaining its awesome online software lineup, maintaining its third-party connections, and not flubbing up and ruining a good thing. Gamers are now more than ever willing to fork out the big bucks as long as the games keep coming; and the record-setting sales pace of the PS4 is proving this.



Microsoft crafted a PR nightmare last year with the DRM disaster that was never fully explained, never fully thought-out, and was just met with Twitter/Gamer outrage. So this year, stop the non-gaming nonsense and focus on becoming the ultimate system for online play, for action-packed shooters, and the top billing for blockbuster games. While Sony owns the indie market and currently owns the genres of adventures and RPGs; the big-budget gems belong to Microsoft. Forza, Halo, Gears of War, and Fable are amongst the biggest games out there. We need more of these gorgeous immersive games to be promised to the fans if Microsoft ever plans on escaping the cellar. And unlike Nintendo and Sony, Microsoft has more money to throw, more money to spend, and more resources to make this a reality. Rev up the XBox Live, and pump up the big games. Sometimes all it takes is that one huge game to truly push the sales forward---look at all that Grand Theft Auto 5 last year accomplished.

But seriously though Microsoft, gamers don’t care about the TV shows, about the NFL connection, or any of the multi-media nonsense. Stay away from all of that by any means necessary.




Lastly, we have Nintendo. The WiiU is currently the cheapest system, currently also the system in most need of good news. They need software, and lots of it. And unlike the PS4 and the XBox One, Nintendo has the best opportunity to rev back into the past and deliver more games than anyone else out there. The Virtual Console for the WiiU is missing DS, N64, and Gamecube games---amongst those three systems that’s easily over 200 potential games to re-release for a new audience. HD remakes of past Nintendo classics could also help---like Smash Brothers Melee, Metroid Prime, Majora’s Mask, Super Mario 64, Mario Sunshine, Eternal Darkness, Mario Party (2, preferably), among many, many, many others.

But don’t just stop there Nintendo, we need more of your heavy-hitters. We need to see a new Metroid, a new Zelda, a new true-blue 3-D Mario adventure, and perhaps even some transitions from handheld to console from the likes of Pokemon (most obvious answer), Golden Sun, Professor Layton, Phoenix Wright, and even Wario Land. We need to see updated and modernized versions of classic franchises like Mario Golf/Tennis, Kid Icarus, Fire Emblem, and to an extent even Zelda (Which needs to achieve Elder Scrolls-like scope without question). Nintendo’s reputation for excellent game has always trumped its questionable business decisions, and all it takes is a game to the quality of a Super Mario Galaxy to bring the company back on its feet. But software is its biggest issue, and the biggest point that needs to be driven home this E3. And just focus on the WiiU, and save the 3DS news for a later date in a Nintendo Direct of some sort. But the WiiU needs all the love, all the focus, and all the saving.

This E3 should be another fun one, as the companies are now closer than ever in terms of competition and claiming the crown. All it takes is one wildly good bit of news to swing the momentum. Its just a matter of seeing who will deliver the biggest blow.

Thursday, March 13, 2014

What GTA V Taught the Gaming Industry




Grand Theft Auto 5 and its revenue of nearly 2 billion dollars should be a lesson to the rest of the gaming industry. GTA V and its 32 million copies sold should be a revealing message to all the competitors and companies involved with the gaming industry. Nintendo should take notes. Microsoft should take notes. Activision should take notes. Everyone should take notes because the future of gaming is not the eighth generation, but actually what occurred within the contents of the disk in the instant masterpiece.

For starters, Grand Theft Auto 5 is a massive, massive, massive game. Video games should strive to be as big, diverse, and intimidating as GTA V. There is so much space to roam between missions and locations that it even drew some complaints amongst critics on the internet. Rockstar knew that in order to build upon the success of GTA IV (Which by the way despite the length and size was a few layers below Vice City and San Andreas) they needed to think bigger, they needed to raise the stakes; they needed to build upon what has worked.

Five years was spent on this game. Five slow, grueling years had occurred since conception leading up to the anticipated release. $115 million was spent on the game, with an absurd $150 million extra spent on marketing.


Rockstar’s blockbuster sequel-like strategy needs to be imitated much more often.


Part of the reason why GTA V has sold phenomenally is because of its bigger, superior sequel complex. The video game industry is run on brands; brand names can carry games into overwhelming numbers before a single negative review hits the airwaves. But these brands also need to learn to evolve into bigger and better things. You cannot too quickly release a new game in the franchise and have it look like the game before---unless you have an excellent continuing storyline or have a killer multi-player to back it up.

The sequel rehash image is what killed gaming franchises like Guitar Hero, Need for Speed, Burnout, Tony Hawk ProSkater, Metroid, Star Fox, Street Fighter, Prince of Persia (twice), Double Dragon, Tekken, Mortal Kombat (fighting games immensely suffer from this because it’s hard to actually improve a fighting game franchise outside of increasing characters), Madden, NFL Blitz, NBA Jam, and is beginning to cripple franchises like Donkey Kong, Zelda, Kirby, Gran Turismo, and to an extent even 2-D Mario games (Mario games don’t move hardware sales like they used to).

GTA V is currently the ultimate proof that gamers are indeed willing to wait years upon years for a video game as long as the product is good. The sequel factor does not wear off like it does in the movies when an upcoming installment takes too long to release. It had been 21 years since Kid Icarus games, yet the sequel still managed to sell over a million copies on a handheld that was slumping at the time. Although the gaming industry is a tough place and time is sometimes of the essence, every once in a while you need to take your time with a heavy-hitter title so it doesn’t become a disappointment and cripple the brand name.

The formula is very simple, even though there are few companies nowadays following the recipe: for the sequels to a good/popular game you need to increase the stakes, increase the budget, increase the exposure, increase the scope, and never rush it. GTA V was released in the backend of the seventh generation with brand new hardware releasing right around the corner and still managed to break a billion dollars faster than any form of entertainment in history. It is a game that pretty much doubled in size, and tripled the amount of characters, therefore increasing the variety, and the overall length of the game. You knew from the getgo you were getting your money’s worth.

Gran Turismo 6 on the other hand also came out at the backend of the seventh generation a mere three years after GT5 and suffered from a few setbacks (graphics issues, crashes still look iffy, a few restrictions), and has been outsold by its previous installment by 8 million copies and even losing out to the prologue of GT5. Hell, even the PSP Gran Turismo sold better.

Gamers can see success from a mile away, and gamers can see disappointment from a mile away. GTA V looked amazing, looked like the new step forward in the beloved franchise, and was rewarded with at least 2.5 billion in the bank by the time this year is over. Now look at Skyward Sword, selling only 3.7 million copies for a system that has an install base of 100 million and with the Zelda brand that has seen its previous game sell nearly 7 million.

GTA V’s success can be duplicated by everyone involved in gaming. All it takes is the same amount of effort, dedication, and care. So everyone, take notes. It will benefit you, the creator, and it will benefit us, the consumer.

Sunday, February 9, 2014

The Continuing Rise of Sony





For the few of you that continue reading this blog, you’ll notice the lack of articles about Sony.



The reason is very simple: Sony has not screwed up as much as the competitors in recent years. Especially Nintendo.



And their reward? Winning the 2013 Holiday Season and being a few months away from taking first place in the Eighth Generation race.


Sony, led by a great marketing campaign, excellent forward momentum, good arsenal of third-party games has won the holiday season even though there weren’t many exclusive titles for its newest system or its latest handheld. It already is closing in on the WiiU hardware sales and is slowly but surely separating itself from the troubled XBox One (still recovering from its summer of controversy).


The Playstation Vita will definitely lose against the 3DS, and may not even reach the sales of the original PSP. But the Vita is gaining traction in Japan and is handedly outselling Nintendo’s WiiU. A victory is a victory, even if it’s coupled by a couple losses. Let’s also add its sales have increased by over 160% in Europe since the release of the Playstation 4, so there might be a growing market in the England-and-beyond-Europe community.


Sony became smart by making the Vita a piggyback to the Playstation 4 as opposed to a full-on competitor against smartphones and Nintendo (the hardware fight has been pointless for two decades now. Nintendo owns this and it is their battle to lose). So the Vita is an expensive niche that can serve as a controller or a nice accessory to the reasonably-priced PS4.


PS4 has sold 4.7 million copies, and has survived the I-am-accidently-competing-against-my-own-system PS3 crossing the 80 million threshold and still making good money thanks to the mammoth success of Grand Theft Auto V an FIFA 13. And this is with only one of the PS4’s best-selling games being an exclusive, with Killzone on the list. So imagine what happens when Uncharted, Gran Turismo, God of War, Little Big Planet, and whatever Naughty Dog has up their sleeve releases. The main difference between Microsoft and Sony is that while Microsoft has more third-party power, Sony has made excellent strides in the first-party department.


And let’s recall that it has not even come out in Japan. Outselling the XBox 360 9 to 1 last generation, Sony has a lot of forward momentum heading through 2014 as the third-party hasn’t abandoned them like they have Nintendo, and they have yet to unleash their big weapons. It is a good time to be a Sony fan.


With the dust finally settling from 2013’s Black Friday and Holiday Season, it is definitely Sony’s victory as the PS3 continues selling, the Vita is earning a new life as a niche product, and the brand-new PS4 is inches away from overtaking the WiiU and becoming the top dog of the Eighth Generation.




Well done, Sony.

Friday, August 2, 2013

Sony Needs to Up the 1st Party Ante for PS4



So with Microsoft still desperately trying to repair its image and Nintendo seemingly trying anything to tarnish theirs, we have Sony front and center ready to make their strike.

Sony, coming off a good report about their overall profits despite the game division hitting about even, are finally on the upswing and ready to take on the eighth generation with their nicely priced Playstation 4.


However…


There is this troubling thing about the E3 conference that still lingers: their games. Kingdom Hearts 3 was their big announcement----but this is also an Xbox One game. Metal Hear Solid 5 also turned some heads during E3---but that’s also an Xbox One title. Their biggest titles were The Last of Us and Gran Turismo 6---which are actually PS3 games. Oh but there’s Final Fantasy---wait, never mind.

Now there’s no way that me and potentially other gamers closely following this war are going to spend money on a Microsoft machine for a nice period of time. Ugly incident with the DRM issue, high price tag, and my continuing trust issues with the company.


However….


What awesome, must-purchase exclusive Playstation 4 game was announced? Anyone? There was no next-gen Uncharted, no next-gen Ratchet and Clank, no next-gen Jak and Daxter, no next-gen Sly Cooper, and lastly we aren’t even sure if their biggest franchise (Gran Turismo) is getting a release within the first year on the new machine. All we got was the new Killzone, which is still a few layers below the other first-person shooter franchises like Call of Duty, Battlefield, and Halo. I know that Sony pretty much fired all their best work in the last leg of the PS3’s lifespan, leaving all the first and second-party companies scrambling for time with the new system coming out. If Sony wants to remove all momentum from Microsoft, they need to build up their first-party lineup for a full attack.

The PS3 surprisingly had the best blend of first and second-party games this previous generation, an award usually given to Nintendo (After all, Nintendo always survives solely because they can game-build their way out of any issue). Between Gran Turismo 5, Little Big Planet, and the spectacular Uncharted trilogy the Playstation 3 was saved by a second wave of video games that propelled the entire company past Microsoft for the silver medal in the seventh generation.

But if they want to accomplish this success once again starting this holiday season, depending on third-party games that you are going to see on the competition is not the right way to go. Sony dropped the ball by not withholding some of these great exclusives for the next generation, especially Gran Turismo 6. Call of Duty, Madden, Elder Scrolls, Battlefield, NBA 2K, and Rockstar’s games sold better on the 360 than on the PS3. And with the Xbox One not being a restricting prick of a console, Microsoft is starting to stand toe to toe with Sony.


Sony, you don’t need to have another PS3 on your hands. What you need to do is kill em’ with exclusives, early, and with rapid succession. Otherwise, it will be hard to separate yourself from the pack.




P.S. You need to kill the Vita to cut the bleeding. The embarrassing 14% market share just won't cut it.

Sunday, July 28, 2013

How the Gaming Industry can "Stop" Gamestop





The Gamestop Battles have been heating up…..again. Before it was the major controversy involving Capcom and EA trying to find ways to prevent resale. Then we had the XBox One and their DRM disaster. And now in the latest news, a PS4 developer is criticizing the practices of Gamestop and its concept of making extra money off of pre-purchased games. He says that the used game sales from Gamestop affects the game development companies and hurts the gaming industry overall.

Now, while I will save this argument for another day (You know, the argument about how the gaming industry seems to be the ONLY one mildly upset at the resales of their product as opposed to movies, cars, houses, electronics, etc. etc. etc.) , there is a fun simple way to combat the supposed business-killing ways of the Gamestop:





Stop. Being. So. ****ing. Expensive.


Pricing is everything, especially in a tougher economy. Nintendo’s battle against Blockbuster was short-lived in the early 90s because a) Nintendo was making fantastic money nonetheless, especially between 1994-1996 leading up to the Virtual Boy disaster and the rise of the Playstation and b) it was the 90s and everybody had money back then. The Clinton Days were good days full of good money flowing left and right.

Nowadays however, we don’t have that type of luxury. The 2000s brought upon some tough times. We are still attempting to recover. And with that the better deal always won, regardless of quality. The last time we had a good system that was the best in the business and the most economically affordable was the Playstation 2 about a decade ago. The best bang for your buck has been the victor in the past couple generations: the Playstation 2, the Nintendo Wii, and now the Nintendo 3DS which is literally eating away at the handheld market.

You are releasing $60 games with $5-$10 DLC packs left and right. And we are not including the increasing prices of online play, controllers, accessories, and other amenities. Games back then ranged from $35-$50 and we were done. Nintendo used to do their Player’s Choice on the SNES-N64 days to great success. PS2 had their share of Greatest Hits. Nowadays they still do it, but with smaller fanfare (Nintendo used to give their games ribbons) and less of a willingness to cut prices to so many games. Madden 2012 is about a year old, and still has the same price. And football season finished back in February. Why?

I am repeating this: if you want to defeat Gamestop and win the Eighth Generation you need to become the most economically friendly of the Big 3. And for the future, you need to be friendlier towards the backwards-compatibility feature. You think Xbox 360 and PS3’s heavy restrictions on what previous-gen games were allowed to be played helped them at all? Hell no. Nintendo took the better route and allowed ALL Gamecube games to be backwards-compatible, and even the controllers themselves could be re-used.

Is it a coincidence that one of the most-played games from the Sixth Generation (XB, PS2, GC, Dreamcast R.I.P.) happens to be Super Smash Brothers Melee? And now it turns out that both the Xbox One and the PS4 will also not be backwards-compatible. I am just saying, we have sent spacecraft to Pluto----it is not impossible to give improving technology the ability to play older games. If there is ANY advantage the WiiU has, it’s being the only Big 3 system to allow the play of Seventh Generation games without having to pay extra.

You wondering why Gamestop is making all this extra money for used games, yet however make it impossible for newer systems to play older games that gamers had already purchased. You think we are going to use the disks to hold paper when they become unplayable in the newer systems? You think lower middle class families would rather fork over $400 on a new system with $60 games as opposed to hitting a Gamestop and purchasing a $75 used older system with $10-$30 video games available? Be serious.

Make your older games available through the DLC. Don’t be afraid to drop prices on older games. Can you believe that Smash Brothers Brawl is still $50? This game is the best-selling fighting game in HISTORY!! Drop the price a little you pricks, you are essentially begging for us to search elsewhere to find cheaper product.

I am not a Gamestop fan by any means, but they will forever be the sexier alternative for poorer gamers and families and people just looking for a quick good game without having to sacrifice too much of the wallet. Gamestop and the other smaller game stores with similar concepts will continue to bust profits as long as it becomes tougher to have access to these older games in modern times. Gamestop secretly loves that the bigger higher-profile games are $60 at least, it makes their job that much easier.

Nintendo, Sony, Microsoft, you need more cheaper games. You need to drop the prices on your systems and accessories and extra details if you want the places like Gamestop to supposedly crack into your profits. We need more $40, $30, $20 games. We need more games from the past through DLC and the infamous Virtual Console. We just need more options and opportunities to dish out smaller amounts of money. The video game industry needs to be more like the car industry: an extremely wide variety of options and prices to go with it. If every car was priced the same as a new Mercedes, I assure you more people would carpool or find other ways to get around.



Gamestop isn’t the problem. The ever-increasing expenses of the industry is.

Friday, July 19, 2013

The Justifying Price Tag of GTA V



Look at this trailer. Seriously, look at it.

This is how $60 games should look and play like.



Is the game going to be good? I have no idea. Although Vice City remains one of the greatest games I have ever played and San Andreas was a true gem in itself, GTA IV left me desiring a bit more.

But the fact of the matter is they are definitely providing enough stuff to justify the $60, which is something most video games just don't do nowadays. You can hate Rockstar all you want, but they will shell out so much detail and so much material in their games you can't laud them on lack of effort. You simply can't.



This review was from ions ago and San Andreas looks like a game that is lengthier than most of the games we see today. Your shooters are becoming shorter and shorter. Your Mario games have yet to really deliver on the gameplay hours. And let's not get even started with Zelda and your real-time action games with bazillions of hours of cutscenes. Grand Theft Auto V needs to become a success so it can usher in more games with more meat.

And this is why older franchises like Zelda, Mario, Sonic, Star Fox, Mega Man, and then your one-trick-pony genre games like your racers, and your fighting games have dropped a bit in terms of sales and success. They don't have the variety to justify the rising costs required to continue gaming. The GTA V trailer gives you multiple storylines with clearly multiple potential paths to take, three massive overworlds, the ability to play sports, drive like you are playing a racer, shoot around like its a shooter, and venture around so it feels like an urban Fable game.

We need to see more variety from more games. I want to see more variety from games. How about adding a little action and more RPG elements to Zelda? How about adding some more chores, mini-games, side quests, and gambling to Pokemon? And (I will get slack for this) adding a little more space and scope and ability to improvise to Metal Gear and to a lesser extent the Assassin's Creed games? How about adding some storylines to the racing games? The one genre evolving in this direction are the sports games, especially (especially, especially) the NBA 2K games. But more needs to be done. Call of Duty, I am definitely looking in your direction.

The system that wins this generation will be the one with the most heavily-varied games. One-Trick Pony games may have worked last gen but with the rise of small games on Facebook and tablets I don't see this trend repeating itself. So get to work you three.

$60 is a lot of money. And not too many games deserve to be priced this high. But Grand Theft Auto V? Consider me excited and willing to fork over this money in a heartbeat.

Tuesday, June 11, 2013

The Insanity of the 2013 E3



E3 2013.

Holy mackerel, you are frustrating.

This is quite possibly the most intense, most dramatic, and most cutthroat E3 we have seen in quite some time. While usually companies shy away from each other and focus more on why their machine is the best, this time Microsoft and Sony’s conferences were directly linked and jabs were most definitely exchanged---with far more coming from the Sony. Now the gaming world has become more cluttered and more confusing because we have one machine with a good-looking lineup but an ishload of issues, and on the other hand you have a machine that has none of the restrictions but----still a little more lacking on the games. Then there is Nintendo, being avoided once again, but somehow still being exactly where they want to be----except wishing for more sales.




The Microsoft conference perfectly resembled its status as a gaming giant---broken, inconsistent, not much noise, and with a sour taste in the background. It had a good lineup of sequel—er, games, and had a few new interesting IPs as well as some nice surprises (Killer Instinct). But…but…..we still can’t forget all the nonsense this company is throwing at gamers, all the insane restrictions that will be on the system. Lastly, how on earth can one get over the price tag? $500 for a system with DRM, required online, and no backwards-compatibility? Please. And one can only wonder if the Xbox Live, which is $60 to start, will be required to do the online connection. You might wind up spending up to $700 from the start for a two-controller Xbox One with one launch title.



But Sony had remained hum about the entire used-game and DRM material as well, leading to speculation and fears. But Sony, who most likely won the show by the way, delivered such a heavy sigh of relief people don’t realize (or don’t care) that you now have to pay for online gaming, something that was going to be expected inevitably. Oh, and it is not backwards-compatible. But that bad news easily doesn’t hold a handle to the potential issues of Xbox One. PS4 will play used games, will not require an internet connection, and is going with the very reasonably priced $400 price tag to even combat the WiiU’s heavier $350 price tag.

While the line-up wasn’t as pretty as Xbox One’s lineup, do remember they did announce a few games during their exclusive conference weeks earlier. Besides, Kingdom Hearts 3 (which should be the biggest game of all-time) definitely made up for the smaller list of software. And the other besides, most of Sony’s exclusive developers are still churning out games for the PS3. That being said, more and more of Sony’s announcements are gearing towards games that are actually also coming out for the Xbox One.


In terms of Day One, it totally belonged to Sony. Sony knew the right price, knew when to deliver the bad news, and didn’t dwell into stupid territory unlike what has happened to Microsoft. They knew how to connect with their audience with their consumers, and were able to satisfy their simple needs: games, nice price, and no stupidity. Microsoft even had the audacity to transform Killer Instinct into a game with cell phone game-like qualities—forcing you to pay for the characters. So even if the lineup of games are seemingly shared with the competition---for $100 less you can get a system with the same games sans the first-person shooters the Xbox systems are known for.  It was now all up to Nintendo to attempt to steal some of the fire.




Except Nintendo, much like Microsoft’s sequels entourage and Sony’s PS4 future policies played it safe----extremely, extremely safe. Nintendo’s lack of risks can probably be attributed to the recent slow starts of the unique systems of the 3DS and the WiiU. Nonetheless, their presentation suffered immensely because of the franchises playing it far too safe and close to the punch. Retro Studios’ ultra-secret project was nothing more than a sequel to Donkey Kong Country Returns. The cryptic messages of Retro turned out to be a game so safe it was unexpected. We were dreaming of potentially a Retro Studios Metroid, Star Fox, F-Zero, maybe even Zelda. As of now, as of this typing, the DKC game is all we got. Something has to be brewing; otherwise, it would have been the most anti-climactic gaming thing since Halo 2. But do remember that the last Smash Brothers was revealed the day AFTER the original Nintendo conference all those E3s ago.

The new Mario 3D game was too safe, the 3DS sequels to SNES classics are too safe, the Pokemon games were way too safe, the entire damn conference was too safe. Even the background to the presentation was safe—as the lifeless presentation slowly revealed title after title. The only reason why the safeness isn’t that big an issue is because Nintendo still churns out the best first-party titles, even if Sony has barged in a little in that debate. Pokemon is still the best RPG series out there, Mario and Donkey Kong own the platform genre, Mario Kart owns the racing genre (good-looking eighth installment by the way), and lastly---there’s Smash Brothers.---which has sold 24 million copies within just 3 games. Nintendo knows this, and they need to save the WiiU. So it makes sense. However, no surprises. No price cut, no Ambassador Program like in the 3DS, no returning IPs, nothing.




Except Mega Man on Smash Brothers 4. That was a pleasant, pleasant surprise. A few more of these and they could have won the conference.


All in all, the conference was a budding realm of controversy, jabs, and surprises. In the poker game of the gaming industry, Nintendo is the one that folds on a hand of two pairs, Sony is the one that doesn’t take advantage of its royal flush, and Microsoft is the one that raises the pot while holding a pair of clubs. There might be a few new surprises and revelations within the next couple days after the publishing of this article, but for now there is no clear winner, we just have a clear loser:


Us gamers, whom are still probably just as confused as to where to spend the money this holiday season.

Saturday, June 8, 2013

The Disappearing Appeal of XBox Gaming




So are we watching the resurgence of a former champion in Sony?


Or a total collapse of another company in the gaming industry in Microsoft?

It is like the eternal sports question, is it a comeback or is it a collapse?


Sony’s return to prominence has been happening for the past couple of years, as the PS3 has cranked out a variety of gems and allowed itself to leapfrog the Xbox 360 into second place in the seventh generation market share. Although the Vita is still a mess, the PS3 has remained relevant, and the former ugly image associated with Sony is slowly drifting away.


On the other hand: Microsoft is in major trouble.


They may not even see it yet.


The 360 hasn’t come up with a major original hit in quite some time. The Halo appeal has drifted, the other major Microsoft franchises has seemingly disappeared, third-party games are beginning to do better on the PS3, and Japan is still positively avoiding the company like the plague (The 360 has already been outsold by the Vita in lifetime sales over in the Japanese gamespace). But none of this can possibly prepare you for the potential backlash of the Xbox One.



Required Online.



Think about this for a second. They want your Xbox One to be online---at least once a day or your game will experience issues. So this pretty much ruins your Xbox experience if you are overseas fighting, if you are in a cruise ship, if you are on vacation in a hotel, in an area with very poor online reception, in an area that had just been hit by a disaster, or if you had just moved to a new place and await for cable to arrive. There are dozens of other scenarios in which this new requirement would make for gaming to become an absolute chore on the new Microsoft machine, but then I would drift off-topic.


And wait…what if Microsoft’s servers went down?

What if Xbox Live got attacked?


The fact is this: Microsoft is alienating its entire audience and fanbase: hardcore and casual. Casual gamers would have absolutely no idea how to maneuver around life with the Xbox One restricting your damn game from playing if it didn’t touch the internet in 24 hours, and the hardcore most likely won’t appreciate the fact that you can’t share the games at launch, can’t re-sell the games at launch (and possibly beyond), you have to wait 30 days just to share certain content with someone else, and can’t even play Xbox 360 games in this new machine.


Gaming is supposed to be simple.
Gaming is supposed to unite people together.


United gaming is essential, which is why the SNES remains one of the best systems ever (the slew of excellent 2-player games), why the N64 survived (Became the ultimate party system until the invention of the Xbox Live), why the PS2 won the war while the Gamecube faltered (Online gaming was best here, and Nintendo didn’t embrace the internet—leading to a last-place finish), why the Nintendo Wii was at one point on pace to shatter every sales record known to man (I had pretty much declared the Wii the winner two years ago because of how freakin' big a sales lead it had) and why the Xbox 360 was able to survive in 1st/2nd for so long with the weakest 1st-party lineup (Xbox Live was wonderful in recent years).


Connectivity is what makes Microsoft’s systems—why on Earth would you damage this?

Xbox Live is usually synonymous with good online gaming. All we want is a next-generation system with good games, good third-party support, and good online capabilities. It is such a simple formula. Nintendo doesn’t follow this because they don’t have the Sony/Microsoft budget so they do a smoke-and-mirrors technique of trying to change the rules. The Playstation 3 learned that great games push great hardware sales. The Last of Us is the latest example of Sony truly digging deep into its first-party weapons to continue the positive upswing.

It is so obscenely simple. We want games. Games. Games. Games. The WiiU would not have been such a disaster if it weren't for the total lack of games. No television/gaming connections, no extra random features, and especially no pointless and irritating restrictions that makes a simple hobby known as gaming become a fight for justifiable expensive entertainment. And what are the chances that with these constraints Microsoft can quietly jack the price of the games themselves? Up to this point, anything is possible.

Microsoft managed to shatter any momentum it could have had at the expense of the flailing Nintendo WiiU and the also-questionable Playstation 4 (Sony, don’t think that I have forgotten that your stance on DRM remains ho-hum). Now, the WiiU doesn’t look that bad because you can actually share the games, while Sony isn’t pushing for the stupid daily online requirement.



Microsoft, you are ridiculous. You lost a potential buyer this year.




And I am pretty sure you are going to lose many more if you continue down this path.

Sunday, June 2, 2013

The Bond Villian Syndrome of Sony and Microsoft



Nintendo is like James Bond, a flashy character that's seen better days now he is tied up and inches away from being killed. This is it. The only way to get out of this alive is through other factors beyond his control.






Sony and Microsoft are the Bond villains that have successfully mounted a comeback, successfully had their plan in motion, and now have James Bond on the ropes, inches from his death. All they need to do is pull that one switch. Yet, inexplicably, they delay their death blow, allowing for James Bond to escape.

This is what essentially has happened in the past couple of weeks. Both the Playstation 4 and the XBox One have had their opportunity to unveil their system, and pretty much strip every last ounce of hope from the Nintendo WiiU. Instead, with a series of ridiculous decisions we now find ourselves seeing some hope in Nintendo---while uncertainty faces the gamers that want the next-gen systems but aren't sure how much they have to actually sacrifice.

Let's start with the issue of Backwards Compatibility: there is none. Sony's success with the PS2 as well as the only reason the PS3 had any playing time can be attributed to the ability to play games from the past. The sixth generation saw the PS2 as the only backwards compatible machine as it overtook the Gamecube, the XBox, and the Dreamcast quite easily. The PS3 had an extremely rough start because of its pure lack of games--but with the ability to play PS2 games (at first, not later in the seventh generation) definitely helped a little.

And then there's the XBox One, also not backwards compatible. Now, we have layers of advancements in gaming and production technology and we still can't find a way to play older games? What about downloadable games from the PS3 and XBox 360 days? What happens to those? Well, Microsoft and Sony are still a little iffy on the subject. The answers remained mixed.

And now there's the DRM issue. Nintendo not only has the ability to play Wii games (and games even older, but that feature remains extremely limited and extremely far from reaching its potential) but it does not believe in the DRM technique. The DRM technique is basically charging people money for using someone else's video game----that or not even have the chance to play it unless you buy your own copy or play it over at someone elses' house. Once again, Sony and Microsoft were mum about the issue.

So now begs the statement: why? Why? Why? Why?

Sony, you had it. You are riding so much momentum it looks like a tsunami sometimes. And yet, somehow, you not only manage to minimize excitement of the PS4, but gave the WiiU a good shot. Why on earth did you eliminate backwards compatibility? The PS3 had an amazing underrated arsenal of games that gamers realized only way too late and too deep into the lifecycle. You could have continued sales of PS3 games as well as PS4 games if you had made the smallest of efforts and allowed us to reach into the past. And remaining quiet about the DRM is issue is quite scary.




Microsoft, you also blew it. Your conference came off as company that wants to do everything, which means focusing less on games and gamers. Did gamers really want to hear about the exclusive content of the NFL? Not really. And now you are required to be online at least once a day? Required online connectivity with the Kinect at the helm is a hacker's dream come true, not to mention a conspiracy theorists' nightmare. So instead of us being excited for the upcoming E3, we are now worried about what we might see: Required online, potential DRM features, no backwards compatibility, and a strong potential for a heavy price tag at launch.



Nintendo, you escaped, for now. It is up to you to take advantage of the small breathing room that has just occurred.