Tuesday, July 21, 2015

How Melee Needs the Street Fighter II Treatment




Super Smash Brothers Melee was recently part of the mega-popular EVO fighting game event.


Yes, Nintendo Gamecube’s Super Smash Brothers Melee

Let’s keep in mind by the way. It is 2015, and Melee is still a major player in the professional gaming community. That game is over a decade old and has just as many fans and has just as deep a community as your modern Street Fighters and your modern Mortal Kombats. What was originally brushed off as a fun yet hypersensitive brawler has blossomed into one of the most cherished games in the history of all gaming. Melee (a sixth generation game) hanging out with the eighth generation games is the equivalent of a team of 40-year-olds outplaying 20-somethings in basketball. The sheer longevity of Melee in the social gaming circles is beyond impressive.



And Nintendo needs to continue capitalizing on this, especially when the machine it originally came out on is becoming obsolete and slightly harder to come by. We need to preserve this game and transform it into a high-definition and online-friendly component. Whether it be through the WiiU or the NX, or whatever system Nintendo decides to throw for the ninth generation, we need the House of Mario to take a page from 90s Capcom and create a Turbo Edition, or an Alpha Edition to their gem. And this wouldn’t be some cheap way to make extra cash, it’s a way to expand the options of a rapidly growing community of Melee enthusiasts.

In my vision, Super Smash Brothers Melee Tournament Edition would take every single spec of gameplay from the 2001 masterpiece (yes, everything, including the physics and the advanced techniques and individual stats of each fighter) and give it a polish. Remember the re-release of Street Fighter II for the XBox Arcade? That’s exactly what they should be looking for. Do not try to fix perfection (new characters wouldn’t hurt, but at the same time wouldn’t be necessary), just try to give it a facelift. In this day and age, Melee is just an HD facelift away from standing even closer to the modern fighters.

We can even take it a step further and make some arcade machines out of Smash Brothers Melee to give that 90s king of the mountain feel that we used to experience when heading to the arcades to take on the local legend in whatever big game was out at the time. We don’t need the Melee machines everywhere, just in your gaming hotspots like Las Vegas, Orlando, New York City, etc. I can see Nintendo nabbing even more cash by going retro and simultaneously re-introduce Melee into the gaming stratosphere. Honestly though, wouldn’t any university be bursting with excitement upon seeing a Super Smash Brothers Melee arcade machine in their campus?

Throwing Melee into the online gaming world would make it easier for bragging rights, tournaments popping up left and right, qualifying matches that can be held around the world, and much more. Imagine a ranking system that can be viewed at any time in a Smash Brothers Melee Tournament website. Imagine racking up points and rising up your position as you take to the online world and take on fighters from around the world in between major gaming tournaments and conventions. Technically you can pull this off with the other Smash Brothers that have released after Melee, but for some odd reason no matter how many characters and changes you throw at the franchise we just keep coming back to Melee and reminisce its glory.

And on the off chance that you might argue that re-releasing Melee might take away from the sales of the mainstream-friendlier current editions, look at the sales of the Mario games on the Wii:

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Super Mario Galaxy/Super Mario Galaxy 2 (More hardcore titles): 18.71 million
New Super Mario Bros. Wii (Family-friendly): 28.05 million
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Both hardcore and casual can definitely exist hand in hand, because everyone wins---those seeking fun have their game, and those seeking to enter a cutthroat world of fighting that we could never have imagined back in 2001 get theirs too. Honestly this would strengthen Nintendo’s relationship with the hardcore crowd and also give gamers of today to experience the sheer mayhem we experienced when we first started playing and loving Melee.

Personally, I believe catering to the still-rampant audience of Melee fanboys would be great for Nintendo, great for the fans, and great for potential new fans. Giving an HD remake to the masses as well as crafting a deep, engaging, and committed online functionality would send Smash Brothers Melee to new gaming heights, and would potentially allow it to progress even more in the professional gaming community. Look at all the revenue League of Legends draws in, as some of their tournaments draws prizes of over 2 million dollars. Dota 2 has tournaments that shell out 10 million in prizes. Games that can develop enough money to warrant such prizes has to be rolling in eternal cash. Not saying Melee can match the PC competitive gaming universe, but can still make a big name for itself with the increased exposure and increased accessibility.

You couldn’t find me a fighting game fan or a Nintendo fan that finds a Melee: Tournament Edition to be a bad idea. It is a gold mine of an opportunity, where the rewards will justify the spending no matter which way you spin it. Make this happen Nintendo, and I will be among the first in line at the door waiting to purchase my copy. Just don’t expect me to fight with the big boys. But don’t worry, there will be plenty of people guaranteed to want to be the King of Smash. And you’ll make millions along the way.

Wednesday, July 8, 2015

The Ho-Hum Disney/Nintendo Connection





Disney and Nintendo potentially making a deal together? Makes sense because both have lost their touch with the gaming industry.

We can start with Disney. After a delightful couple gaming generations with hits such as DuckTales, Aladdin, the handheld/console Mickey platformers, and Lion King, the Disney brand disappeared a bit during the Fifth Generation. After the Playstation Generation, besides Kingdom Hearts and Epic Mickey, Disney hasn’t really connected with gamers in spite of the sheer entourage of franchises and licenses it owns.

Disney Infinity has sold 7 million as a franchise overall, but I am sure after the company saw the 40 million pulled by Grand Theft Auto V alone they might be a bit disappointed that they couldn’t pull off more. But it’s not just on this front where Disney hasn’t fully connected with gamers, there’s also the ridiculous DisneyQuest that never quite took off closing down very soon.

DisneyQuest was a quiet disaster hidden underneath the financial success stories within the House of Mouse. After a slow start, Disney let the interactive park slowly die while they tried finding a solution to ease the bleeding. Despite the incredible amount of potential (especially considering the sheer amount of space), Disney just didn’t see that the park was already five steps behind the gaming industry. And in 2015, DisneyQuest still lacks: gaming tournaments, professional gamers competing, gaming conferences, new ways to play games, exclusive arcade games, ability to play seventh/eighth generation games, and much more.

Rest in peace DisneyQuest, you deserved much better. But the House of Mouse remains rather ignorant of the ever-growing and ever-expanding industry that hasn’t quite gotten much attention from Disney. So now they are turning to Nintendo to try to sort out the disconnect.



Nintendo however…..they are also disconnecting from the gamers.



The WiiU is a wreck. The rumored NX is scaring gamers away. The latest E3 was a disaster. Nintendo’s reputation is nearly as low as during the late N64 days. They are losing third-party companies, they are losing hardcore fans, and it’s the mammoth success of the 3DS keeping them afloat. So I am sure they could use whatever help they could possibly get.

That being said, does anybody even win with this partnership? We both know that Disney and Nintendo are downright hostile towards their IPs and would refuse to share them unless the deal was good. It will take everything Disney has to convince Nintendo to make a Mickey/Super Mario game. It will take forever for the Amiibos to become part of the Disney Infinity crew. Even though both companies could use the help, unless they put down their defenses I doubt much can come out of it. Disney will still be extremely restrictive, and Nintendo’s deal with Disney won’t exactly draw any new hardcore gamers unless they pull a Kingdom Hearts-like franchise.



We might see a Disney movie with Mario, and we might see some Disney figurines in future Nintendo games. But until both truly realize that they must change----let’s not get too excited. The deal won’t be that extensive, and won’t rock the gaming industry like it should.

Sunday, June 21, 2015

E3 2015's Re-Affirmation of the Console War Standings




3 Things We Learned From E3:

1) Microsoft is not throwing in the towel
2) Sony is on top of its game and will remain on top for a while
3) Nintendo hates its fans.




E3 2015 has pretty much solidified the standings, as Sony remains on top, Microsoft is following nice and close in second, and Nintendo is all but irrelevant at this point---not even sure how the PR can handle the current backlash. Another major change happening in E3 is the importance of the publishers and developers impressing the media and the attendees. So now there’s much more focus on conferences from EA and Bethesda. With the Top 2 displaying similar lineups, the differences become nothing more than surprises, business decisions, pricing, and additional features within the console.

So with that, and the overwhelming amount of companies that fall off the gaming wars, you’ll see larger developers and publishers rev up the marketing during this weekend. Fallout 4 and Star Wars Battlefront pretty much led the way, taking almost all the attention from the decisions of the Playstation 4 and the XBox One. Never been an EA fan, especially after its legal monopoly on football games, but Battlefront looks darn good.

On to the Big 3. Microsoft shocked the world by offering backwards-compatibility, which was something the XBox had been trying so hard to deviate from. Microsoft had spoken out against it for years, which made this all the more surprising. The XBox One has had an interesting history of backing away from some of its original decisions, with the infamous DRM insanity from a couple years ago being the best example. Can’t blame them for throwing the kitchen sink into keeping the lead in the American market and attempt to creep into the European scene. The XBox 360 had a slew of spectacular games that deserved a second shot with the One, especially during the downtimes as we are seeing less and less major titles being produced nowadays.

The gaming industry is doing a strategy that’s similar to Disney’s cinematic technique: less is more. Less games produced, but throw more money and resources within these games. Grand Theft Auto 5 needed 5 years---but after a good marketing campaign and gamer’s support of the don’t-rush-art approach the game sells over 45 million copies amongst four consoles. So with that, you need software to hold the gamers over while they wait the next major title. Let’s be honest, outside Halo 5 is there any major exclusive XBox title that can move hardware sales? Not really. So backwards-compatibility, reaching into the past is definitely the direction to go, especially when Sony remains hesitant to do the same.

But dear God: The Final Fantasy VII remake. After years of begging and pleading for a remake to one of the last excellent JRPGs (honestly, we haven’t seen much JRPG goodness post-90s), we are finally getting it. Let’s forget the fact that Square Enix’s track record hasn’t been good in in a decade, Final Fantasy VII-2 is a reality. Not only did it remove some of the momentum from WiiU’s exciting Xenoblade Chronicles X, but combined with Shenmue 3 Sony is pretty much conquering the Japanese region in terms of consoles (The 3DS is still wickedly popular over there).

Although Sony won’t budge on their backwards-compatibility, its Playstation TV/Now/Live features cover up most of the damage from being the only console of the three lacking support of previous generations. Sony doesn’t have much to offer this year, but with such a successful run so far and outstanding third-party support the Playstation 4 has very little to worry about. The conference of Sony didn’t deliver the most hits, but delivered the most memorable blow.

As for Nintendo. Good ol’ Nintendo. The WiiU support is about dead, there was no mentioning of Zelda (that should stir the pot because if they can’t reveal anything now, I smell a delay to the next generation), the big Retro Studios announcement was a pure dud, Star Fox Zero doesn’t exactly impress (and no online support? Seriously?), and aside from Mario Maker and Xenoblade, do we really have anything to be excited over? No big surprises, no mention of Gamecube in Virtual Console (a pure miss for the past 5 years), no F-Zero, no major Metroid title, and just nothing that could possibly help Nintendo get out of its funk with the gaming crowd.

Nintendo is on some ugly crossroads. You have Nintendo of America constantly trying to clean up the shenanigans coming from the Japanese department, and you have the Japanese division continuing its bitterly stubborn ways and not trying to adapt and shift into the new age of gaming. At this point, Star Fox Zero not having online support is inexcusable. At this point, fumbling the Metroid franchise YET AGAIN after Other M ruffled the wrong feathers is also inexcusable. Lastly, not a single peek of the upcoming Zelda game is disastrous---and inexcusable. Nintendo did not win any fans during this E3, and really couldn’t give much of a convincing argument as to why you should invest in the WiiU. The system is being abandoned quite hastily—despite Super Mario Maker potentially being the most rewarding video game of 2015.

All in all, this E3 did deliver plenty of goods and surprises. The XBox One all but eliminated its ugly reputation that had been developing a few years ago after the influx of PR hiccups. Sony and the PS4 continues its reign at the top as they continue to pour money into remakes and sequels that we desire for the sake of making them exclusive to increase the value of the console. Then there’s Nintendo, making us sigh repeatedly. If you are a gamer however, there’s plenty to be excited about---even if most of the good stuff won’t come for several months.