Monday, December 12, 2011

A Letter From a Gamer to Capcom (Part 2)


Part 1 of the Letter

Not bad so far right? These are very potent characters that can work.

Now for Capcom:

#1 Zig (Last Ranker)

Judging by this character, you can tell I’m doing what I should be doing (kind of targeting the Japanese audience). Last Ranker is a game that has NEVER come out for America so this would get the Americans to know him more and get the Japanese to love him more. He had some nice sword techniques in Last Ranker that can be used here:

1st Level 1 Hyper Combo can be one of the hidden techniques he learned in Last Ranker in which he tosses an energy ball towards the opponent and CAN be used in midair to aim at the opponent below. CAN be cancelled with other projectile hyper combos.

2nd Level 1 Hyper Combo can be that critical hit you get sometimes with those blue slash marks in Last Ranker. It’s a nearby kind of aim that it’s looking for.

Level 3 Hyper Combo can be called ‘Final Blow’ relating to Zig’s final blow against the final boss in Last Ranker. It’s similar to Zero’s level 3 Hyper Combo in Marvel vs. Capcom 3, cancelling ANY hyper combos that can be cancelled.
He is a medium-fast character that will dish out some good combos.

#2. Jin Saotomi (Cyberbots: Full Metal Madness)

Where did this guy go? He was crazy in Marvel vs. Capcom 2. He will be one of the 4 characters I will recommend to bring back from MvC2. For Jin, it’s a copy-paste kind of character. Just take what you got from Marvel vs. Capcom 2 and just make the barrage-of-guns hyper combo as his level 3. Although…I could do without the constant clothes removal he did a lot in the past…

#3 Jotaro Kujo (Jojo’s Bizzare Adventures)

This is one of the most awesome-looking characters that can show up on a fighting game without question. He and his Stand powers can knock the opponents by launching multi-hit moves. I managed to attain potential hyper combos right here:

1st Level Hyper Combo is simple. His Stand ghost gets released and beats up on the opponent BUT Jotaro can be controlled regularly to either do another hyper or join in on the beat up AS the Stand power is attacking.

2nd Hyper Combo can be a Hyper Combo canceller. His Stand will release a giant punch on the opponent (similar to what he did in the video game). After all, that can’t be cancelled because he’s a ghost.

Level 3 Hyper Combo can be a charging up animation that you saw in the game but the effect will act like an X-Factor from Marvel vs. Capcom 3 in which Jotaro and his Stand power will be faster and much stronger for a short period of time and heals his red bar during the time too.

Jotaro is quick and lightweight so he is a fast guy with not so much power.

#4 Tokugawa Ieyasu (Sengoru Besara)

Might as well give this guy some love as well coming from an American and then Japan-only game. He is a relaxed samurai who has a lot of power for his looks. He relates to Iron Fist in a way. The only hyper combo I can think of with him is a Level 3 Hyper Combo in which he attacks the opponent by knocking him down. Afterwards, he calls his army to ambush and thrash the opponent and then they scatter.

#5 Captain Commando (Captain Commando)

Another throwback in which I thought was the main mascot for Capcom for one second (Cap-Captain, Com-Commando…anybody?). Regardless, I could never beat him in Marvel vs. Capcom 2 if it killed me. He’s quick, strong, and pretty easy to use. Just copy and paste this guy, and all you’ll need is a Level 3 Hyper Combo in which Baby will spring out a claw that grips the opponent and then Commando, Ninja, and Mummy will give the opponent a barrage of attacks with Captain Commando ending it with a huge thunder punch. Pretty nice right? It makes your jobs easier just doing this.

#6 Samanousuke Akechi (Omnimusha)

Sooooo….a medium version of Kajin no Soki but with different attacks other than his level 3 where his final attack, after charging up enough soul energy since he transformed into that form, can send a huge wave blast that does a ton of damage? Yep, that’s pretty much what I came up with. The level 1 Hyper Combos I can’t think of any but you guys can definitely come up with some cool stuff for him. The Japanese will love seeing this guy in the game.

#7 Rouge (Power Stone)

A fun little character than can actually bring something very different to the table. As you fight with Rouge, random colored gemstones can start popping up during the fight in which Rouge can pick up. Judging by the colored gemstones, it can determine what kind of hyper combo you’ll get. This can lead to one of the few characters in the game to have more than 3 hyper combos. Give it a shot! Rouge can be a medium character.

#8 B.B. Hood (Darkstalkers)

This…is another character than can definitely work in this game. It’s almost copy-paste. The problem here is that her level 1 Hyper combo where she’s crying because of her grandma and throws the opponent in her tears seems too cartoony. If that can be replaced with another one while her weapon-crazy barrage from her basket is her level 3, you pretty much have this character down.

#9 Tyrant (Breath of Fire 4) [LARGE character]

Finding another large character to go with Goliath was tough until I came across this final boss. He’s HUGE! He can be a tough threat to the character roster. I came up with a couple combos for him:

1st Level 1 Hyper Combo can be where he creates a dark blast from the ground in front of him. Similar to Zero’s Level 1 Hyper Combo in Marvel vs. Capcom 3. I can’t think of a

2nd level 1 Hyper combo…BUT…

Level 3 Hyper Combo can be Dark Wave as used in Breath of Fire 4. Once you see that move, you’ll know why I considered that to be a great level 3 Hyper Combo.
EXTREMELY powerful. His range of attacks is not so good though and is pretty slow…
Below is a list of 4 Capcom characters that can be used as hidden characters as well (total of 8)

H#1 Hayato Kanzaki (Star Gladiator)

The last character I ask of you guys to bring back. He is such an awesome character that could work coming back. Another copy-paste (since his combo-creating attacks were actually pretty distinct from the others in Marvel vs. Capcom 2) however he had 4 hyper combos. Make his charging up his level 3 and get rid of the one where he slashes opponents in the dark and you’re good.

How to obtain: Beat Arcade mode with all 26 characters from the first Tatsunoko vs. Capcom (excluding Damaio)

H#2 Dio Brando (Jojo’s Bizzare Adventure)

Once again, we have a newly added hero with a newly added villain! Dio is a brutal character than can be all-power with not so much speed. Thanks to the video game, I managed to find 3 good Hyper combos for him.

1st Level 1 Hyper Combo can be him throwing a bunch of knives at the opponent. Simple.

2nd Level 1 Hyper Combo can be used in the air where he leaps up, slams the opponent with a steamroller, and punches the daylights out of it until it explodes. Lovely.

MAXIMUM Hyper combo has GOT to be End of World. As his levels go down, the opponent is frozen and you can pull off hyper combos until the End of World is done.
Nice throwback from an old game right? That’s why I thought this would work. Plus, on a side note, PLEASE allow Shadow Dio to be an alternate costume. That would be awesome
How to obtain: Beat 20+ matches in Survival (if Tekkaman Blade hasn’t been achieved yet, you’ll get him first; then Dio Brando)

H#3 Blade Master Alastor (Viewtiful Joe)

Didn’t think I’d go here right? Viewtiful Joe was a great action-packed game with so many characters yet just using the hero as a fighter? Here, we give love to Joe’s rival. Of course, it would be more interesting to add him where Dante is but this is the next best thing! Alastor can be a quick combo king with his exploding swords (of course, they don’t ALL have to explode but just saying). I do have his hyper combos here if you’re interested:

1st Level 1 Hyper Combo can be where Alastor shoots a bunch of exploding swords that, like in the original video game, float and home at the opponent so that as the player beats up the opponent, the swords can hit the opponent to add to the combos.

2nd Level 1 Hyper Combo is a nice little beat ‘em up hyper combo where he takes out 2 swords and slashes the opponent relentlessly and ends the final slash by exploding the 2 swords.

Level 3 Hyper Combo can be where Alastor takes out one sword to hit the opponent and, when successful, Alastor will levitate and toss a ton of swords surrounding the opponent as he/she struggle to get back up. Afterwards, Alastor will look away from the opponent and drop his pointed finger from the air to drop a purple bolt that hits the swords and a huge burst of purple electricity shatter the opponent. A very sinister Hyper Combo.
How to obtain: Beat AN OPPONENT on Time Attack under a certain time (you guys can help here. Also, if you pull this off, no matter what final time you end up with, you’ll get Alastor before Jimmy the Falcon/Berg)

H#4 Bass (Megaman series)

This is perhaps the greatest final character to reveal in this sequel. Who would expect this? One of, if not, the greatest villain in Capcom history in this game paired up with Megaman and Zero…like a dream come true. He is definitely going to be a powerhouse and a tad slower than Zero and Megaman. I have his hyper combos too:

1st Level 1 Hyper Combo is actually a fun one. Bass will turn his buster into a mine buster and then shoots mines at the opponent and stick to them too. Afterwards, he switches back to the buster mode and blasts the opponent with the mines stuck to them.

2nd Level 1 Hyper Combo can be where Bass punches the opponent and then Treble comes in and attacks the opponent. Afterwards, Bass just looks at the hurt opponent, pulls out his blaster, and blasts the opponent with a sharp, powerful beam.

Level 3 Hyper Combo can be Bass setting up his blaster and then tries to vacuum up the opponent. When successful, Bass will use his energy and rage towards his buster to set up a HUGE blast that he sends to the air along with the opponent. All but the blast is darkened.

Is there a better final character than this guy? Doubt it. MASSIVE fan favorite. It would be amazing if this character is in the game.
How to obtain: Beat arcade mode with every Capcom character (beating it using the characters; not ENDING the arcade with them necessarily)

#10 Megaman X (Megaman X games) [to replace Megaman Volnutt]

The ONE replacement that I would agree on and accept; Megaman X has been BEGGED upon! Having 2 Megamen in the game would seem pointless. That’s why replacing Megaman Volnutt would seem fair. Now, am I telling you that this is a better move? No. If you guys feel that many players use Volnutt, IGNORE this entire paragraph. But if you are interested, this is what I have for X.

1st Level 1 Hyper Combo can be X setting up his buster to ice beam mode and blasts the opponent to freeze them into a ball of ice (HAS to be funny seeing this on a giant character) and afterwards, runs toward the ice ball and beats it up ending it with a normal blast from his techno buster.

2nd Level 1 Hyper Combo can basically be Megaman Volnutt’s hyper combo when he drilled the opponent upward except X can just use his fist and end that with a Buster Blast too.

Level 3 Hyper Combo can be a throwback. X punches the opponent and, as he’s ready to blast the opponent, X hears a familiar whistle. The camera pans to Protoman watching from a distance. He jumps in and both he and X blast the opponent with a MASSIVE combination blast.

Again, you don’t HAVE to replace Volnutt with X but I wouldn’t mind that replacement if it ever happened.

So we got through the characters and now, let’s discuss gameplay.........

To Be Continued.

Original Writer:
Michael Malespin

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