Monday, December 12, 2011
A Letter From a Gamer to Capcom
To the nice folk at Capcom:
I have been a fan of quite a few of your games since I was a kid. Now, the gaming industry is expanding relentlessly with releases of the 3DS, Wii U, and PSVita which will lead to a possible PS4 and Xbox 360 sequel. So that means that you guys are going to be stepping up your games! Now I have played and been a massive fan of Tatsunoko vs. Capcom ever since it came out and I can tell you now that you have the GREATEST possibility of making the best fighting game sequel since the Super Smash Bros franchise.
Now I want to start this off by saying that I don’t have or even WANT to take ANY credit for this. All this is major ideas that I really would love to happen and it would benefit you guys well because I’ve done my research and looked up everything I needed to conclude what can prevail massively for this sequel: Tatsunoko vs. Capcom 2: The Ultimate Clash.
Your main concern, I assume, are the characters. Luckily, I managed to stumble upon enough to DOUBLE the amount of characters that were achieved in the first one. That’s why I want to start off by saying here: NO character from the first one should be removed. Some enhanced (like Karas, Zero [keeping his level 3 from the 1st game while updating his 2nd level 1 hyper], Viewtiful Joe, Frank West, Yatterman-2, etc.), but NOT removed. There’s one I MIGHT consider but I’ll explain later. Also, try to avoid using DLCs. I think 52 characters are PLENTY for a good sequel. Plus, I really doubt anyone would like ‘buying’ characters and I still don’t think the Wii U would be able to support DLCs as well as Sony and Microsoft do.
Let’s start with Tatsunoko’s potential new characters!
#1 Evangelion Unit-01 (Neon Genesis Evangelion)
This character miiiiiight be a little challenging with the size but that did not stop Marvel vs. Capcom 3 from putting Sentinel in the game so this character could be like the Tatsunoko version of him: MASSIVELY powerful, pretty slow, and not as much projectiles if anything. Level 1 hyper combos are a little hard to come up with but I can already think of a level 3 (Unit-01 dashes to grab the opposing character, lifts him/her up above the earth and SLAMS THEM down with sheer force). I don’t know, that’s just an example. Regardless, a lot of fans have actually asked for this character to show up so it couldn’t hurt to get this character on the spotlight again.
#2. Volter (Denkou Senka Volter/Tatsunoko Fight)
I was very interested in this guy that I actually composed a few hyper combos for him.
1st Level 1 Hyper Combo: (like he did in Tatsunoko Fight) He kicks the opponent to the air, flies back out of the screen, and then charges at the opponent in midair with electrical discharge surrounding him.
2nd Level 1 Hyper Combo: Charge-up move that electrocutes his hands and feet to deal more damage in a short period of time.
Level 3 Hyper Combo: Levitates and then swoops to grab the opponent. When successful, he’ll surround himself with electrical discharge as he flies thus damaging the gripped opponent and slams them down with a bolt.
He can end up being a medium character with decent power, speed, and great combo user.
#3 Shurato Hidaka (Legend of Heavenly Sphere Shurato)
I stumbled upon Legend of Heavenly Sphere and for how much information that’s on the internet for it, I’m a little puzzled as to why this guy didn’t make the first cut. Regardless, this would be one really good character to add to the game for his fun arrogance as well as brutal power with his Demon techniques. If anything, 3 of those techniques can compose his hyper combos unless you guys have a more fierce level 3 in mind…For how he looks, he most certainly fits the more-than-decent speed, less-than-decent power kind of character.
#4 Hakushon Damaio/Gawl Kudo (The Genie Family/Generator Gawl)
…why didn’t this guy make it to the American/European release? I heard talk about ‘licensing issues’. I thought that was just the character themes so I thought that it was due to his unpopularity in Japan in terms of usage. When he was posted on Youtube, a LOT of people actually wanted this guy to show up in the game; even as a DLC (which, for the Wii, it probably wouldn’t have worked out so well…). Why not put him in this game though? We all need a funny character in fighting games. Super Smash Bros had (and still has) Mr. Game & Watch and Jigglypuff (Purin for the Japanese) and Ultimate Marvel vs. Capcom 3 has Phoenix Wright and Deadpool (although he IS brutal). So Hakushon Damaio would be a fun and cool addition to the squad. Also, if one thinks about it, all that has to be done is to copy and paste what they got from the Japanese version and slap him in the game. It makes your lives so much easier in my opinion. I’d be ok with it. Same moves, same hyper combos, etc. NOW, if licensing issues become a problem, Gawl Kudo from Generator Gawl can be a good replacement with his ‘Generator prowess’.
#5 Luna Kotsuki (Neo-Human Casshern/Tatsunoko Fight)
The second one looks at this character, that one will think, “didn’t her DOG do all the fighting in Tatsunoko Fight?” It’s true but let’s give Luna a chance to actually FIGHT. Her hyper combos are even easy to do:
1st Level 1 Hyper Combo: (take what was from Tatsunoko Fight) get her blaster up and running and blast a beam that, this time, will actually depend on how long you’ve gone without using this particular hyper combo INCLUDING when she’s in the sidelines. It can be performed in 3 stages that will depend on how long the blaster lasts!
2nd Level 1 Hyper Combo: It can be one of the ‘hyper combos that activate when the opponent attacks you’ kind. She’ll appear a bit scared to blast the opponent and if the opponent ‘hits her’, the attack will slow down and the camera will pan to Friendler who pounces on the opponent and attacks them berserk-like and then incinerates them with his own flames.
Level 3 Hyper Combo: Have her toss her blaster and when it successfully hits the opponent, the blaster will ricochet outside the screen with Luna jumping towards it and then pounces back with a tank and blasts the opponent relentlessly.
Pretty simple right? She can definitely be a fast character with not so much power but her hyper combos pretty much make up for it.
#6 Kyosuke Date (The SoulTaker)
What better for the Japanese to enjoy this modern anime than to put him in a fighting game that has this guy face-off against the legends of Tatsunoko? I have NO idea what this guy can do but I’m very sure Capcom over at Japan can think of something that will make this character as brutal as he looks. He may be a normal teenager really but he should just appear as the SoulTaker. No level 3 transformation or that sort of thing…
#7 Speedy (Samurai Pizza Cats)
You were waiting for this one weren’t you? It’s no surprise. He’s possibly the most well-known Tatsunoko character aside from Speed Racer (which is unfortunately modernized by Nickelodeon) in America. Speedy can use his sword and even pizza toppings to topple his opponents down. I have his hyper combos right here:
1st Level 1 Hyper Combo: Him and his buddies Polly and Guido all take out their swords and pull off a good beating to the opponent but it’s charging forward as it’s happening. In other words, the beat-up doesn’t happen in place.
2nd Level 1 Hyper Combo can be a large pizza with every topping nice and HOT fall down next to Speedy to slow down the opponent and even cancel the opponent’s current hyper combo.
Level 3 Hyper Combo can be Guido coming out of nowhere to bonk the opponent with one of those dough-rollers and, when successful, Speedy (judging by his name…) runs and slaps the opponent into a pizza crust, adds toppings, and then throws him/her into a large oven provided by Polly where the opponent is getting burned up and then FLIES out of there on fire and toppings falling off (I can’t wait to see G. Lightan on this…).
Pretty nice character. Pretty quick, nimble, and combo-hungry.
#8 Protesser (Gordian Warrior)
A nice surprise here but I found him to be interesting. Especially considering that he IS known in America (popular? Probably not but he has been around the block). He can be a medium but with a tad more power kind of character and his hyper combos were actually easy to think of:
1st Level 1 Hyper Combo can be a beat ‘em up move where, in place, he is giving the opponent a barrage of punches and kicks and then kicks them in the air and beats them up the same way in mid-air.
2nd Level 1 Hyper Combo is a power punch that gets Protesser to fly across the screen landing a powerful punch on the opponent…even cancelling their current hyper. Similar to Spencer’s Bionic Arm but can be used in midair.
Level 3 Hyper Combo can be Protesser quickly jumping into Dellinger and then into Garbin to run down a meter on his usage. Regardless, it can’t be cancelled and even though Garbin can still get hurt, he won’t flinch and is WAY more powerful than Protesser. This thing’s attacks will hurt and that is no joke.
So this character will go from ‘what can this guy do?’ to ‘WOAH, this guy is sick!’ kind of character; very nice.
#9 Gowappa/Goliath (Goliath the Super Warrior) [LARGE character]
I put ‘large character’ not just because I’m stating the obvious that this robot IS a large character but he can be a giant character like Gold Lightan. Meaning, you pick this character, and that’s it; no more. He is the PTX of Tatsunoko; blasters, projectiles galore. Gowappa (or Goliath in the American version) is not as powerful as he looks but can take more hits than the other giant characters. After all, a lot of characters have their differences and that’s what Goliath can have; better-than-average defenses. One way to do it is to add more health so he can take more hits but, as I said, he’s not as powerful as Gold Lightan. I have NO clue what hyper combos work for him but that’s where you guys can step in.
Now the 4 characters I’m about to reveal below can be the 4 Tatsunoko characters that can be hidden in the game. This can make the gameplay last a bit longer.
H#1 Neon (Denkou Senka Volter/Tatsunoko Fight)
This is a pretty little character that can add a HUGE amount of creativity into this game. I say creativity because I found something you can do with Neon. Similar to Polymar, Neon can use these 5 ‘charge-ups’ that can determine her hyper combos and what a player can do with them.
1st Level 1 Hyper combo (requires no charge-ups) can be one where if Neon’s about to get hit, she gives a menacing look at the attacking opponent and a huge bolt of lightning strikes them down dealing some good damage. She’s only standing when she launches it.
2nd Level 1 Hyper Combo (requires, at least, 1 charge-up) With just her finger, a wave of electricity will zap the opponent and even magnetize to them. With that, Neon raises the wave up and slams the opponent to the ground.
Level 3 Hyper Combo (requires, at least, 1 charge-up) This will depend on the amount of charge-ups Neon has. Regardless, it starts off by healing the amount of health she can recover when she’s sitting on the sidelines (1 for a little, 2 for a chunk, and 3 for ¼ of the entire health bar) and then begins to heal her actual health (4 for ¼ her health and 5 for half the entire health bar). It CAN get cancelled like Roll’s so it’s a matter of timing. A bolt heals.
MAXIMUM Hyper Combo (requires ALL 5 charge-ups) This is a brutal move that gets Neon surrounded immensely by uncontrollable electrical discharge and shoots a HUGE blast of electricity that, although can be avoided, CANNOT BE DEFENDED. One tries to defend and they’re unsuccessful automatically. It can be the most powerful hyper combo in the entire game.
So Neon can either be good or bad depending on how one looks at her. The charge-ups can be attained however (either by how Polymar does it or by time consuming) but it will make using Neon tough. She will be weak but faster than Volter.
How to obtain: Win 5 matches in a row on Tatsunoko Fight (I’ll explain later)
H#2 Jimmy the Falcon OR Berg Katse (Science Ninja Team Gatchaman series)
I’ll give you guys the option here although I AM leaning towards Berg (since we have 3 of the Gatchaman members already…). Jimmy can be a fast character and can even include Rocky the Owl as part of his hyper combos. The only ones I thought of were Jimmy riding on Rocky’s vehicle and attacking the opponent and his level 3 being him driving the airship and blasting away the opponent.
OTHERWISE, Berg would be nice since he’s the villain and all. The only thing I can’t think of is his hyper combos. I can see this guy being a powerhouse but that’s pretty much all I’ve got. If you guys can come up with 3 good hyper combos, Berg can be more preferable for this game.
How to obtain: Beat Time Attack entirely under a certain time (I’ll leave that to you)
H#3 Tekkaman Evil (Uchu no Kishi Tekkaman Blade)
I’ve seen a picture with this guy and would be a nice addition to Tekkaman and Tekkaman Blade. This guy could be the faster version of Blade but with not as much power (since Tekkaman is already a powerhouse). I do not have any hyper combos thought of for him so you guys can input your ideas with the character. He’s on the top 5 of the ‘fans most-wanted’ list for Tatsunoko characters that are being asked to put in the game.
How to obtain: Win in 30 matches or more in Survival.
H#4 Gai Kuroki (Legend of Heavenly Sphere Shurato)
Fans of this anime will FREAK when they see Shurato AND his rival in the same fighting game. It’s a simple reason to add him to the game. His demon and sword techniques would be of great use for this game. Compared to Shurato, since the anime considers them both equal, Gai can be a medium, slight better power character that attacks with lightning speed. Would one use spiritual hyper combos for this guy? Maybe.
How to obtain: Beat Arcade Mode with EVERY Tatsunoko Character (meaning at least using them and beating it)
To Be Continued.............
Original Writer:
Michael Malespin
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