Saturday, July 7, 2012

Post-E3 Requirements: Nintendo's WiiU



So now that E3 is over and the disappointment has dissipated somewhat, the three companies are gathering the reactions and news and moving on from the massive event. Each of the three big competitors are in very different financial and success statuses and have different aspects that require improvement and more focus. E3 revealed these flaws, and unless they can fix the issues before the big and extremely important winter holiday season, we are going to be in for an interesting financial season in gaming. I have compiled what I believe all three companies should do to try to survive the next fiscal year.


Nintendo: WiiU


The only one even attempting to enter the eighth generation of gaming, Nintendo had plenty of potential to steal the show and truly reveal what the new machine can accomplish. Sadly though, it left most of us unconvinced. But in a case of history repeating itself, none of us had faith in the Wii and look how much it sold. Largely this can be attributed to the fact that the Wii was available immediately with a video game. With Wii Sports, you got a good look at how the Wii controls work, and in which direction the system was heading. It is now the best-selling video game of all-time, and helped the Wii become the most successful Nintendo system ever.

Nintendo, you want to duplicate this?



Make Nintendo Land an inclusion with every WiiU purchase.

It is so simple. Allow for this game to create the buzz necessary to make the WiiU a success from the getgo like the Wii, and not an undisputed launch flop like the 3DS. Nintendo Land's series of mini-games and activities is the perfect way to introduce gamers to what the WiiU pad can do in connection with the other players. I bet most of the gaming world outside the hardcore crowd realize that the WiiU can support up to five players at one point if necessary.

Nintendo would be absolutely and positively foolish to the nth degree if they release this as a separate title. The NES launched very well with Mario Bros., the SNES launched well with Super Mario World, the Game Boy launched extremely well with Tetris----so what's the drawback with launching the WiiU with a game? What's the drawback with re-introducing gamers to classic Nintendo franchises while at the same time show just what the machine can do? Unlike the others, there's hope here.

Don't blow it.

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